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Fix damage modifier inconsistencies
Affect the falling stalactite damage type where the reduction is not applied like in Vanilla. Additionally fix the "is_freezing" damage type tag.
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1 changed files with 2 additions and 2 deletions
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@ -1222,11 +1222,11 @@ public class CraftEventFactory {
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Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
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modifiers.put(DamageModifier.BASE, rawDamage);
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modifierFunctions.put(DamageModifier.BASE, CraftEventFactory.ZERO);
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if (source.is(DamageTypes.FREEZE)) {
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if (source.is(DamageTypeTags.IS_FREEZING)) { // Paper
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modifiers.put(DamageModifier.FREEZING, freezingModifier);
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modifierFunctions.put(DamageModifier.FREEZING, freezing);
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}
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if (source.is(DamageTypes.FALLING_BLOCK) || source.is(DamageTypes.FALLING_ANVIL)) {
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if (source.is(DamageTypeTags.DAMAGES_HELMET)) { // Paper
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modifiers.put(DamageModifier.HARD_HAT, hardHatModifier);
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modifierFunctions.put(DamageModifier.HARD_HAT, hardHat);
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}
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