diff --git a/patches/server/Correctly-shrink-items-during-EntityResurrectEvent.patch b/patches/server/Correctly-shrink-items-during-EntityResurrectEvent.patch
new file mode 100644
index 0000000000..6c810bb67e
--- /dev/null
+++ b/patches/server/Correctly-shrink-items-during-EntityResurrectEvent.patch
@@ -0,0 +1,36 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Bjarne Koll <git@lynxplay.dev>
+Date: Tue, 10 Jan 2023 21:06:42 +0100
+Subject: [PATCH] Correctly shrink items during EntityResurrectEvent
+
+The EntityResurrectEvent logic is supposed to locate a totem of undying
+in any of the interaction slots of the player inventory and then, if the
+called EntityResurrectEvent is not cancelled, shrink that item by 1,
+usually reducing it to zero.
+
+For this, the logic iterates over the items in the interaction slots and
+breaks out the loop if a totem of undying was found.
+However, even if no totem of undying was found, the iteration item stack
+variable remains as a refernce to the last interaction slot probed.
+
+Plugins uncancelling a EntityResurrectEvent, which is published
+pre-cancelled to listeners if no totem of undying could be found,
+would hence cause the server logic to shrink completely unrelated items
+found in, at the writing of this patch, the players off hand slot.
+
+This patch corrects this behaviour by only shrinking the item if a totem
+of undying was found and the event was called uncancelled.
+
+diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
+--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity {
+             this.level.getCraftServer().getPluginManager().callEvent(event);
+ 
+             if (!event.isCancelled()) {
+-                if (!itemstack1.isEmpty()) {
++                if (!itemstack1.isEmpty() && itemstack != null) { // Paper - only reduce item if actual totem was found
+                     itemstack1.shrink(1);
+                 }
+                 if (itemstack != null && this instanceof ServerPlayer) {