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Check shooter in configurable projectile relative velocity patch
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1 changed files with 10 additions and 3 deletions
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@ -29,11 +29,18 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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@@ -0,0 +0,0 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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this.shoot((double) f5, (double) f6, (double) f7, speed, divergence);
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Vec3 vec3d = shooter.getKnownMovement();
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- this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z));
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+ if (!shooter.level().paperConfig().misc.disableRelativeProjectileVelocity) this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity
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-
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+ // Paper start - allow disabling relative velocity
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+ if (vec3d.lengthSqr() > 4D * 4D) {
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+ vec3d = vec3d.normalize().scale(2D);
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+ }
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+ if (!shooter.level().paperConfig().misc.disableRelativeProjectileVelocity) {
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this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z));
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+ }
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+ // Paper end - allow disabling relative velocity
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}
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// CraftBukkit start - call projectile hit event
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