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Incremental Auto Saving
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
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Spigot-Server-Patches/Incremental-Auto-Saving.patch
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Spigot-Server-Patches/Incremental-Auto-Saving.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 19 Sep 2016 23:16:39 -0400
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Subject: [PATCH] Incremental Auto Saving
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk {
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if (this.t && this.world.getTime() != this.lastSaved || this.s) {
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return true;
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}
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- } else if (this.t && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification
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+ } else if (this.t && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod) { // Spigot // Paper - Remove broken change
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return true;
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
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this.saveChunk(chunk);
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chunk.f(false);
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++i;
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- if (i == 24 && !flag && false) { // Spigot
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+ if (i == 24 && !flag) { // Spigot - // Paper - Incremental Auto Save - cap to 24 per tick
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return false;
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}
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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this.q.b().a(agameprofile);
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}
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- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
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+ if (autosavePeriod > 0 /*&& this.ticks % autosavePeriod == 0*/) { // CraftBukkit // Paper - Incremental Auto Saving
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MinecraftTimings.worldSaveTimer.startTiming(); // Spigot
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this.methodProfiler.a("save");
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this.v.savePlayers();
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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ChunkProviderServer chunkproviderserver = this.getChunkProviderServer();
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if (chunkproviderserver.e()) {
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- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper - Incremental Auto Saving - Only fire event on full save
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if (iprogressupdate != null) {
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iprogressupdate.a("Saving level");
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}
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--
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