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Call BlockPlaceEvent for skulls the same as other blocks. BUKKIT-3406
When the skull BlockPlaceEvent was added it was made so the event would be called after all the data has been set, however this is a behavior change that is inconsistent with other BlockPlaceEvents. Instead, if people wish to get the block data they should schedule a task. Relates to: BUKKIT-3438
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1 changed files with 7 additions and 16 deletions
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@ -1,7 +1,5 @@
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package net.minecraft.server;
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import org.bukkit.craftbukkit.block.CraftBlockState; // CraftBukkit
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public class ItemSkull extends Item {
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private static final String[] a = new String[] { "skeleton", "wither", "zombie", "char", "creeper"};
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@ -20,8 +18,6 @@ public class ItemSkull extends Item {
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} else if (!world.getMaterial(i, j, k).isBuildable()) {
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return false;
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} else {
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int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
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if (l == 1) {
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++j;
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}
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@ -47,9 +43,13 @@ public class ItemSkull extends Item {
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} else if (!Block.SKULL.canPlace(world, i, j, k)) {
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return false;
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} else {
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CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
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world.setTypeIdAndData(i, j, k, Block.SKULL.id, l);
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// CraftBukkit start - handle in ItemBlock
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// world.setTypeIdAndData(i, j, k, Block.SKULL.id, l);
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if (!ItemBlock.processBlockPlace(world, entityhuman, null, i, j, k, Block.SKULL.id, l)) {
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return false;
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}
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l = world.getData(i, j, k);
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// CraftBukkit end
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int i1 = 0;
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if (l == 1) {
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@ -70,15 +70,6 @@ public class ItemSkull extends Item {
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((BlockSkull) Block.SKULL).a(world, i, j, k, (TileEntitySkull) tileentity);
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}
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// CraftBukkit start
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org.bukkit.event.block.BlockPlaceEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ);
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if (event.isCancelled() || !event.canBuild()) {
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event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
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return false;
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}
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// CraftBukkit end
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--itemstack.count;
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return true;
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}
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