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Make Explosion remember whether it was canceled so that WorldServer can avoid sending unneeded explode packets.
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2 changed files with 8 additions and 0 deletions
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@ -29,6 +29,7 @@ public class Explosion {
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public Entity e;
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public float f;
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public Set g = new HashSet();
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public boolean wasCanceled = false;
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public Explosion(World world, Entity entity, double d0, double d1, double d2, float f) {
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this.i = world;
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@ -199,6 +200,7 @@ public class Explosion {
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server.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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wasCanceled = true;
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return;
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}
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// CraftBukkit end
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@ -113,6 +113,12 @@ public class WorldServer extends World implements BlockChangeDelegate {
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public Explosion a(Entity entity, double d0, double d1, double d2, float f, boolean flag) {
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Explosion explosion = super.a(entity, d0, d1, d2, f, flag);
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// Craftbukkit start
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if(explosion.wasCanceled) {
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return explosion;
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}
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// Craftbukkit end
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this.D.f.a(d0, d1, d2, 64.0D, new Packet60Explosion(d0, d1, d2, f, explosion.g));
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return explosion;
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}
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