Fixed the NaN check in Entity.java

This commit is contained in:
EvilSeph 2011-04-13 03:13:36 -04:00
parent 70eb283bd0
commit f34f41a471

View file

@ -146,7 +146,7 @@ public abstract class Entity {
protected void c(float f, float f1) {
// Craftbukkit start
if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY) || (f == Float.NaN)) {
if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY) || (Float.isNaN(f))) {
if (this instanceof EntityPlayer) {
System.err.println(getBukkitEntity() + " was caught trying to crash the server with an invalid yaw");
((CraftPlayer)this.getBukkitEntity()).kickPlayer("Nope");
@ -154,7 +154,7 @@ public abstract class Entity {
f = 0;
}
if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY) || (f1 == Float.NaN)) {
if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY) || (Float.isNaN(f1))) {
if (this instanceof EntityPlayer) {
System.err.println(getBukkitEntity() + " was caught trying to crash the server with an invalid pitch");
((CraftPlayer)this.getBukkitEntity()).kickPlayer("Nope");