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Add API to get exact interaction point in PlayerInteractEvent
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1 changed files with 18 additions and 0 deletions
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@ -1,5 +1,6 @@
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package org.bukkit.event.player;
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package org.bukkit.event.player;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockFace;
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@ -234,13 +235,30 @@ public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
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* <p>
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* <p>
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* All vector components are between 0.0 and 1.0 inclusive.
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* All vector components are between 0.0 and 1.0 inclusive.
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*
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*
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* @deprecated misleading, use {@link #getInteractionPoint()}
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* @return the clicked position. May be null.
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* @return the clicked position. May be null.
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*/
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*/
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@Nullable
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@Nullable
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@Deprecated // Paper
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public Vector getClickedPosition() {
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public Vector getClickedPosition() {
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return clickedPosistion;
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return clickedPosistion;
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}
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}
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// Paper start
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/**
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* The exact point at which the interaction occurred. May be null.
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*
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* @return the exact interaction point. May be null.
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*/
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@Nullable
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public Location getInteractionPoint() {
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if (this.blockClicked == null || this.clickedPosistion == null) {
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return null;
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}
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return this.blockClicked.getLocation().add(this.clickedPosistion);
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}
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// Paper end
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@NotNull
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@NotNull
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@Override
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@Override
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public HandlerList getHandlers() {
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public HandlerList getHandlers() {
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