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Optimize getEntitiesByClasses slightly
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1 changed files with 4 additions and 2 deletions
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@ -885,8 +885,10 @@ public class CraftWorld implements World {
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Class<?> bukkitClass = bukkitEntity.getClass();
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for (Class<?> clazz : classes) {
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if (clazz.isAssignableFrom(bukkitClass) && bukkitEntity.isValid()) {
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list.add(bukkitEntity);
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if (clazz.isAssignableFrom(bukkitClass)) {
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if (bukkitEntity.isValid()) {
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list.add(bukkitEntity);
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}
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break;
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}
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}
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