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Add PlayerConnectionCloseEvent
This event is invoked when a player has disconnected. It is guaranteed that, if the server is in online-mode, that the provided uuid and username have been validated. The event is invoked for players who have not yet logged into the world, whereas PlayerQuitEvent is only invoked on players who have logged into the world. The event is invoked for players who have already logged into the world, although whether or not the player exists in the world at the time of firing is undefined. (That is, whether the plugin can retrieve a Player object using the event parameters is undefined). However, it is guaranteed that this event is invoked AFTER PlayerQuitEvent, if the player has already logged into the world. This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has been called beforehand, and this event may not be called in parallel with AsyncPlayerPreLoginEvent for the same connection. Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding PlayerConnectionCloseEvent is never called. The event may be invoked asynchronously or synchronously. As it stands, it is never invoked asynchronously. However, plugins should check Event#isAsynchronous to be future-proof. On purpose, the deprecated PlayerPreLoginEvent event is left out of the API spec for this event. Plugins should not be using that event, and how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent is undefined. == AT == public net.minecraft.server.network.ServerLoginPacketListenerImpl$State public net.minecraft.server.network.ServerLoginPacketListenerImpl state
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2 changed files with 29 additions and 4 deletions
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@ -117,11 +117,32 @@
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public void write(ChannelHandlerContext channelhandlercontext, Object object, ChannelPromise channelpromise) throws Exception {
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super.write(channelhandlercontext, object, channelpromise);
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}
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@@ -661,6 +691,7 @@
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@@ -660,7 +690,28 @@
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});
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packetlistener1.onDisconnect(disconnectiondetails);
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}
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+ }
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+ this.pendingActions.clear(); // Free up packet queue.
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+ // Paper start - Add PlayerConnectionCloseEvent
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+ final PacketListener packetListener = this.getPacketListener();
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+ if (packetListener instanceof net.minecraft.server.network.ServerCommonPacketListenerImpl commonPacketListener) {
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+ /* Player was logged in, either game listener or configuration listener */
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+ final com.mojang.authlib.GameProfile profile = commonPacketListener.getOwner();
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(),
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+ profile.getName(), ((InetSocketAddress) this.address).getAddress(), false).callEvent();
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+ } else if (packetListener instanceof net.minecraft.server.network.ServerLoginPacketListenerImpl loginListener) {
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+ /* Player is login stage */
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+ switch (loginListener.state) {
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+ case VERIFYING:
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+ case WAITING_FOR_DUPE_DISCONNECT:
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+ case PROTOCOL_SWITCHING:
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+ case ACCEPTED:
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+ final com.mojang.authlib.GameProfile profile = loginListener.authenticatedProfile; /* Should be non-null at this stage */
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
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+ ((InetSocketAddress) this.address).getAddress(), false).callEvent();
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+ }
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}
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+ // Paper end - Add PlayerConnectionCloseEvent
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}
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}
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@ -56,8 +56,12 @@
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private static final int MAX_TICKS_BEFORE_LOGIN = 600;
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private final byte[] challenge;
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final MinecraftServer server;
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@@ -60,6 +89,7 @@
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private GameProfile authenticatedProfile;
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@@ -57,9 +86,10 @@
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@Nullable
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String requestedUsername;
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@Nullable
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- private GameProfile authenticatedProfile;
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+ public GameProfile authenticatedProfile; // Paper - public
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private final String serverId;
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private final boolean transferred;
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+ private ServerPlayer player; // CraftBukkit
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