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Updated Upstream (Bukkit/CraftBukkit) (#6872)
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: cfd18bd0 SPIGOT-6436: Add Player#stopAllSounds CraftBukkit Changes: b58f4299 SPIGOT-6436: Add Player#stopAllSounds eb191612 SPIGOT-6783: Items do not appear in custom anvil inventories 376edf4f SPIGOT-6779: Fix LivingEntity#attack for Player entities 747a73ec SPIGOT-6772: Use entity mailbox and re-schedule entities if they get unloaded
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130e21da7e
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5 changed files with 28 additions and 12 deletions
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@ -17,8 +17,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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import java.util.Collection;
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+import java.util.List;
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import java.util.Objects;
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import java.util.function.Predicate;
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import net.minecraft.core.BlockPos;
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import java.util.concurrent.locks.LockSupport;
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import java.util.function.BooleanSupplier;
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@@ -0,0 +0,0 @@ public class CraftChunk implements Chunk {
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@Override
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@ -32,20 +32,36 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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-
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- entityManager.ensureChunkQueuedForLoad(pair); // Start entity loading
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-
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- // now we wait until the entities are loaded,
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- // the converting from NBT to entity object is done on the main Thread which is why we wait
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- this.getCraftWorld().getHandle().getServer().managedBlock(() -> {
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- boolean status = entityManager.areEntitiesLoaded(pair);
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- // SPIGOT-6772: Use entity mailbox and re-schedule entities if they get unloaded
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- ProcessorMailbox<Runnable> mailbox = ((EntityStorage) entityManager.permanentStorage).entityDeserializerQueue;
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- BooleanSupplier supplier = () -> {
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- // only execute inbox if our entities are not present
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- if (status) {
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- if (entityManager.areEntitiesLoaded(pair)) {
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- return true;
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- }
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-
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- if (!entityManager.isPending(pair)) {
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- // Our entities got unloaded, this should normally not happen.
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- entityManager.ensureChunkQueuedForLoad(pair); // Re-start entity loading
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- }
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-
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- // tick loading inbox, which loads the created entities to the world
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- // (if present)
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- entityManager.tick();
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- // check if our entities are loaded
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- return entityManager.areEntitiesLoaded(pair);
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- });
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- };
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-
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- // now we wait until the entities are loaded,
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- // the converting from NBT to entity object is done on the main Thread which is why we wait
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- while (!supplier.getAsBoolean()) {
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- if (mailbox.size() != 0) { // PAIL rename size
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- mailbox.run();
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- } else {
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- Thread.yield();
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- LockSupport.parkNanos("waiting for entity loading", 100000L);
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- }
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- }
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-
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return getCraftWorld().getHandle().getChunkEntities(this.x, this.z); // Paper - optimise this
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}
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@ -1273,8 +1273,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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entityManager.ensureChunkQueuedForLoad(pair); // Start entity loading
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@@ -0,0 +0,0 @@ public class CraftChunk implements Chunk {
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return entityManager.areEntitiesLoaded(pair);
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});
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}
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}
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- return entityManager.getEntities(new ChunkPos(this.x, this.z)).stream()
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- .map(net.minecraft.world.entity.Entity::getBukkitEntity)
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@ -1 +1 @@
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Subproject commit 9b45fa2fab08e654962ed0ca5f85f6d22bea40c2
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Subproject commit cfd18bd0ac9000319520374d6950d95bf8a218f4
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@ -1 +1 @@
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Subproject commit cef1fda37b872df7f6c2f401c669a78fd2de5d70
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Subproject commit b58f4299c6f1438846f14ba5bb88cda531e33da1
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