diff --git a/patches/server/Use-thread-safe-random-in-ServerLoginPacketListenerI.patch b/patches/server/Use-thread-safe-random-in-ServerLoginPacketListenerI.patch new file mode 100644 index 0000000000..a803196ba8 --- /dev/null +++ b/patches/server/Use-thread-safe-random-in-ServerLoginPacketListenerI.patch @@ -0,0 +1,19 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder +Date: Thu, 11 Aug 2022 14:37:33 +0100 +Subject: [PATCH] Use thread safe random in ServerLoginPacketListenerImpl + + +diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java +@@ -0,0 +0,0 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se + private static final AtomicInteger UNIQUE_THREAD_ID = new AtomicInteger(0); + static final Logger LOGGER = LogUtils.getLogger(); + private static final int MAX_TICKS_BEFORE_LOGIN = 600; +- private static final RandomSource RANDOM = RandomSource.create(); ++ private static final RandomSource RANDOM = new org.bukkit.craftbukkit.util.RandomSourceWrapper(new java.util.Random()); // Paper - This is called across threads, make safe + private final byte[] nonce; + final MinecraftServer server; + public final Connection connection;