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Fix Player Tracking issue during join process.
Because we moved entity registration to occur before the PlayerJoinEvent occurs, We started tracking the entity too early before it was registered to the client. So delay tracking until after list packets have been sent.
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parent
9fc8102ef5
commit
f7e26b47eb
1 changed files with 16 additions and 16 deletions
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@ -27,8 +27,20 @@ This was very non deterministic. This change will ensure every plugin
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receives a deterministic result, and should no longer require 1 tick
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delays anymore.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index e19342eb89..cc588d6f35 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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.printStackTrace();
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return;
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}
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+ if (entity instanceof EntityPlayer && !((EntityPlayer) entity).sentListPacket) return; // Delay adding to tracker until after list packets
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// Paper end
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if (!(entity instanceof EntityComplexPart)) {
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if (!(entity instanceof EntityLightning)) {
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 7403be0b2..e737381b3 100644
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index 7403be0b25..c2850d50d6 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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@ -44,25 +56,13 @@ index 7403be0b2..e737381b3 100644
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PlayerJoinEvent playerJoinEvent = new PlayerJoinEvent(cserver.getPlayer(entityplayer), joinMessage);
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cserver.getPluginManager().callEvent(playerJoinEvent);
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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continue;
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}
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- entityplayer.playerConnection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[] { entityplayer1}));
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+ entityplayer.playerConnection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[]{entityplayer1}));
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entityplayer.playerConnection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[] { entityplayer1}));
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}
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entityplayer.sentListPacket = true;
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+ ((WorldServer)entityplayer.world).getChunkProvider().playerChunkMap.addEntity(entityplayer); // Paper - track entity now
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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// CraftBukkit start - Only add if the player wasn't moved in the event
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if (entityplayer.world == worldserver && !worldserver.getPlayers().contains(entityplayer)) {
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- worldserver.addPlayerJoin(entityplayer);
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- this.server.getBossBattleCustomData().a(entityplayer);
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+ //worldserver.addPlayerJoin(entityplayer); // Paper - moved up
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+ //this.server.getBossBattleCustomData().a(entityplayer); // Paper - moved up - if mapping changes, update above
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}
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worldserver = server.getWorldServer(entityplayer.dimension); // CraftBukkit - Update in case join event changed it
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entityplayer.playerConnection.sendPacket(new PacketPlayOutEntityMetadata(entityplayer.getId(), entityplayer.datawatcher, true)); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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playerconnection.sendPacket(new PacketPlayOutEntityEffect(entityplayer.getId(), mobeffect));
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}
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