fix "is_freezing" damage type tag

This commit is contained in:
Lulu13022002 2024-10-30 14:55:46 +01:00
parent 46b5013fc3
commit f88986a2c2

View file

@ -1,16 +1,22 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Sat, 27 Apr 2024 21:51:58 +0200
Subject: [PATCH] Fix helmet damage reduction inconsistencies
Subject: [PATCH] Fix damage modifier inconsistencies
Affect the falling stalactite damage type where the
reduction is not applied like in Vanilla
reduction is not applied like in Vanilla.
Additionally fix the "is_freezing" damage type tag.
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -0,0 +0,0 @@ public class CraftEventFactory {
Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
modifiers.put(DamageModifier.BASE, rawDamage);
modifierFunctions.put(DamageModifier.BASE, CraftEventFactory.ZERO);
- if (source.is(DamageTypes.FREEZE)) {
+ if (source.is(DamageTypeTags.IS_FREEZING)) { // Paper
modifiers.put(DamageModifier.FREEZING, freezingModifier);
modifierFunctions.put(DamageModifier.FREEZING, freezing);
}