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fix "is_freezing" damage type tag
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1 changed files with 8 additions and 2 deletions
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@ -1,16 +1,22 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sat, 27 Apr 2024 21:51:58 +0200
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Date: Sat, 27 Apr 2024 21:51:58 +0200
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Subject: [PATCH] Fix helmet damage reduction inconsistencies
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Subject: [PATCH] Fix damage modifier inconsistencies
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Affect the falling stalactite damage type where the
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Affect the falling stalactite damage type where the
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reduction is not applied like in Vanilla
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reduction is not applied like in Vanilla.
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Additionally fix the "is_freezing" damage type tag.
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -0,0 +0,0 @@ public class CraftEventFactory {
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@@ -0,0 +0,0 @@ public class CraftEventFactory {
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Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
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modifiers.put(DamageModifier.BASE, rawDamage);
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modifierFunctions.put(DamageModifier.BASE, CraftEventFactory.ZERO);
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- if (source.is(DamageTypes.FREEZE)) {
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+ if (source.is(DamageTypeTags.IS_FREEZING)) { // Paper
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modifiers.put(DamageModifier.FREEZING, freezingModifier);
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modifiers.put(DamageModifier.FREEZING, freezingModifier);
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modifierFunctions.put(DamageModifier.FREEZING, freezing);
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modifierFunctions.put(DamageModifier.FREEZING, freezing);
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}
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}
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