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Additional world.getNearbyEntities API's
Provides more methods to get nearby entities, and filter by types and predicates
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@ -1,6 +1,9 @@
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package org.bukkit;
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import java.io.File;
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import org.bukkit.generator.ChunkGenerator;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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@ -663,6 +666,238 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@NotNull
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public Collection<Entity> getEntitiesByClasses(@NotNull Class<?>... classes);
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// Paper start - additional getNearbyEntities API
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/**
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* Gets nearby LivingEntities within the specified radius (bounding box)
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* @param loc Center location
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* @param radius Radius
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* @return the collection of entities near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<LivingEntity> getNearbyLivingEntities(final @NotNull Location loc, final double radius) {
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return this.getNearbyEntitiesByType(LivingEntity.class, loc, radius, radius, radius);
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}
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/**
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* Gets nearby LivingEntities within the specified radius (bounding box)
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* @param loc Center location
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* @param xzRadius X/Z Radius
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* @param yRadius Y Radius
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* @return the collection of entities near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<LivingEntity> getNearbyLivingEntities(final @NotNull Location loc, final double xzRadius, final double yRadius) {
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return this.getNearbyEntitiesByType(LivingEntity.class, loc, xzRadius, yRadius, xzRadius);
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}
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/**
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* Gets nearby LivingEntities within the specified radius (bounding box)
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* @param loc Center location
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* @param xRadius X Radius
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* @param yRadius Y Radius
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* @param zRadius Z radius
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* @return the collection of entities near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<LivingEntity> getNearbyLivingEntities(final @NotNull Location loc, final double xRadius, final double yRadius, final double zRadius) {
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return this.getNearbyEntitiesByType(LivingEntity.class, loc, xRadius, yRadius, zRadius);
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}
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/**
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* Gets nearby LivingEntities within the specified radius (bounding box)
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* @param loc Center location
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* @param radius X Radius
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* @param predicate a predicate used to filter results
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* @return the collection of living entities near location. This will always be a non-null collection
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*/
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default @NotNull Collection<LivingEntity> getNearbyLivingEntities(final @NotNull Location loc, final double radius, final @Nullable Predicate<? super LivingEntity> predicate) {
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return this.getNearbyEntitiesByType(LivingEntity.class, loc, radius, radius, radius, predicate);
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}
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/**
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* Gets nearby LivingEntities within the specified radius (bounding box)
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* @param loc Center location
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* @param xzRadius X/Z Radius
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* @param yRadius Y Radius
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* @param predicate a predicate used to filter results
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* @return the collection of living entities near location. This will always be a non-null collection
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*/
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default @NotNull Collection<LivingEntity> getNearbyLivingEntities(final @NotNull Location loc, final double xzRadius, final double yRadius, final @Nullable Predicate<? super LivingEntity> predicate) {
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return this.getNearbyEntitiesByType(LivingEntity.class, loc, xzRadius, yRadius, xzRadius, predicate);
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}
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/**
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* Gets nearby LivingEntities within the specified radius (bounding box)
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* @param loc Center location
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* @param xRadius X Radius
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* @param yRadius Y Radius
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* @param zRadius Z radius
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* @param predicate a predicate used to filter results
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* @return the collection of living entities near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<LivingEntity> getNearbyLivingEntities(final @NotNull Location loc, final double xRadius, final double yRadius, final double zRadius, final @Nullable Predicate<? super LivingEntity> predicate) {
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return this.getNearbyEntitiesByType(LivingEntity.class, loc, xRadius, yRadius, zRadius, predicate);
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}
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/**
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* Gets nearby players within the specified radius (bounding box)
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* @param loc Center location
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* @param radius X/Y/Z Radius
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* @return the collection of living entities near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<Player> getNearbyPlayers(final @NotNull Location loc, final double radius) {
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return this.getNearbyEntitiesByType(Player.class, loc, radius, radius, radius);
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}
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/**
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* Gets nearby players within the specified radius (bounding box)
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* @param loc Center location
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* @param xzRadius X/Z Radius
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* @param yRadius Y Radius
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* @return the collection of living entities near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<Player> getNearbyPlayers(final @NotNull Location loc, final double xzRadius, final double yRadius) {
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return this.getNearbyEntitiesByType(Player.class, loc, xzRadius, yRadius, xzRadius);
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}
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/**
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* Gets nearby players within the specified radius (bounding box)
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* @param loc Center location
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* @param xRadius X Radius
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* @param yRadius Y Radius
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* @param zRadius Z Radius
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* @return the collection of players near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<Player> getNearbyPlayers(final @NotNull Location loc, final double xRadius, final double yRadius, final double zRadius) {
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return this.getNearbyEntitiesByType(Player.class, loc, xRadius, yRadius, zRadius);
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}
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/**
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* Gets nearby players within the specified radius (bounding box)
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* @param loc Center location
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* @param radius X/Y/Z Radius
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* @param predicate a predicate used to filter results
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* @return the collection of players near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<Player> getNearbyPlayers(final @NotNull Location loc, final double radius, final @Nullable Predicate<? super Player> predicate) {
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return this.getNearbyEntitiesByType(Player.class, loc, radius, radius, radius, predicate);
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}
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/**
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* Gets nearby players within the specified radius (bounding box)
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* @param loc Center location
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* @param xzRadius X/Z Radius
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* @param yRadius Y Radius
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* @param predicate a predicate used to filter results
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* @return the collection of players near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<Player> getNearbyPlayers(final @NotNull Location loc, final double xzRadius, final double yRadius, final @Nullable Predicate<? super Player> predicate) {
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return this.getNearbyEntitiesByType(Player.class, loc, xzRadius, yRadius, xzRadius, predicate);
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}
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/**
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* Gets nearby players within the specified radius (bounding box)
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* @param loc Center location
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* @param xRadius X Radius
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* @param yRadius Y Radius
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* @param zRadius Z Radius
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* @param predicate a predicate used to filter results
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* @return the collection of players near location. This will always be a non-null collection.
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*/
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default @NotNull Collection<Player> getNearbyPlayers(final @NotNull Location loc, final double xRadius, final double yRadius, final double zRadius, final @Nullable Predicate<? super Player> predicate) {
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return this.getNearbyEntitiesByType(Player.class, loc, xRadius, yRadius, zRadius, predicate);
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}
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/**
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* Gets all nearby entities of the specified type, within the specified radius (bounding box)
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* @param clazz Type to filter by
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* @param loc Center location
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* @param radius X/Y/Z radius to search within
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* @param <T> the entity type
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* @return the collection of entities near location. This will always be a non-null collection.
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*/
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default @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final @NotNull Location loc, final double radius) {
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return this.getNearbyEntitiesByType(clazz, loc, radius, radius, radius, null);
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}
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/**
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* Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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* @param clazz Type to filter by
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* @param loc Center location
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* @param xzRadius X/Z radius to search within
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* @param yRadius Y radius to search within
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* @param <T> the entity type
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* @return the collection of entities near location. This will always be a non-null collection.
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*/
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default @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final @NotNull Location loc, final double xzRadius, final double yRadius) {
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return this.getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, null);
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}
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/**
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* Gets all nearby entities of the specified type, within the specified radius (bounding box)
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* @param clazz Type to filter by
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* @param loc Center location
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* @param xRadius X Radius
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* @param yRadius Y Radius
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* @param zRadius Z Radius
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* @param <T> the entity type
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* @return the collection of entities near location. This will always be a non-null collection.
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*/
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default @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final @NotNull Location loc, final double xRadius, final double yRadius, final double zRadius) {
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return this.getNearbyEntitiesByType(clazz, loc, xRadius, yRadius, zRadius, null);
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}
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/**
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* Gets all nearby entities of the specified type, within the specified radius (bounding box)
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* @param clazz Type to filter by
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* @param loc Center location
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* @param radius X/Y/Z radius to search within
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* @param predicate a predicate used to filter results
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* @param <T> the entity type
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* @return the collection of entities near location. This will always be a non-null collection.
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*/
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default @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final @NotNull Location loc, final double radius, final @Nullable Predicate<? super T> predicate) {
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return this.getNearbyEntitiesByType(clazz, loc, radius, radius, radius, predicate);
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}
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/**
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* Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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* @param clazz Type to filter by
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* @param loc Center location
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* @param xzRadius X/Z radius to search within
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* @param yRadius Y radius to search within
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* @param predicate a predicate used to filter results
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* @param <T> the entity type
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* @return the collection of entities near location. This will always be a non-null collection.
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*/
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default @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final @NotNull Location loc, final double xzRadius, final double yRadius, final @Nullable Predicate<? super T> predicate) {
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return this.getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, predicate);
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}
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/**
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* Gets all nearby entities of the specified type, within the specified radius (bounding box)
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* @param clazz Type to filter by
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* @param loc Center location
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* @param xRadius X Radius
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* @param yRadius Y Radius
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* @param zRadius Z Radius
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* @param predicate a predicate used to filter results
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* @param <T> the entity type
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* @return the collection of entities near location. This will always be a non-null collection.
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*/
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default <T extends Entity> @NotNull Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends Entity> clazz, final @NotNull Location loc, final double xRadius, final double yRadius, final double zRadius, final @Nullable Predicate<? super T> predicate) {
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if (clazz == null) {
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clazz = Entity.class;
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}
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final List<T> nearby = new ArrayList<>();
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for (final Entity bukkitEntity : this.getNearbyEntities(loc, xRadius, yRadius, zRadius)) {
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//noinspection unchecked
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if (clazz.isAssignableFrom(bukkitEntity.getClass()) && (predicate == null || predicate.test((T) bukkitEntity))) {
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//noinspection unchecked
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nearby.add((T) bukkitEntity);
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}
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}
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return nearby;
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}
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// Paper end - additional getNearbyEntities API
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/**
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* Get a list of all players in this World
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*
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