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Updated inventories to a has-a relationship.
Added PlayerInventory interface with playeronly methods. Add equals to ItemStack. By: Erik Broes <erikbroes@grum.nl>
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parent
f81c44fbba
commit
f95c139dd6
6 changed files with 237 additions and 50 deletions
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@ -13,10 +13,34 @@ public interface HumanEntity extends LivingEntity {
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public String getName();
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/**
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* Gets the item this entity has currently selected, which will be shown in
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* their hand
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* Get the player's inventory.
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*
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* @return ItemStack containing details on the item this entity has selected
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* @return The inventory of the player, this also contains the armor slots.
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*/
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public ItemStack getSelectedItem();
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public PlayerInventory getInventory();
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/**
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* Returns the ItemStack currently in your hand, can be empty.
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*
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* @return The ItemStack of the item you are currently holding.
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*/
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public ItemStack getItemInHand();
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/** TODO: This probably won't work ;(
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* Sets the item to the given ItemStack, this will replace whatever the
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* user was holding.
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*
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* @param item The ItemStack which will end up in the hand
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* @return
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*
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public void setItemInHand( ItemStack item );
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**
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* Changes the item in hand to another of your 'action slots'.
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*
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* @param index The new index to use, only valid ones are 0-8.
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*
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public void selectItemInHand( int index );
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*/
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}
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@ -1,6 +1,6 @@
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package org.bukkit;
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import java.util.Collection;
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import java.util.HashMap;
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/**
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* Interface to the various inventories
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@ -20,21 +20,6 @@ public interface Inventory {
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*/
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public String getName();
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/**
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* TODO Set the name of the inventory
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*
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* @param name The new name of the inventory
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public void setName(String name);
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*/
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/** TODO: Appears minecraft has different ideas for slots!
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* Get the slot at a specific index of an inventory
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*
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* @param index The index of the slot to get
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* @return The Slot found at the index
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public Slot getSlot(int index);
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*/
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/**
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* Get the ItemStack found in the slot at the given index
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*
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@ -43,23 +28,108 @@ public interface Inventory {
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*/
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public ItemStack getItem(int index);
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/**
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* Stores the ItemStack at the given index
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*
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* @param index The index where to put the ItemStack
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* @param item The ItemStack to set
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*/
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public void setItem(int index, ItemStack item);
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/**
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* Stores the given ItemStacks in the inventory
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*
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* @param items The ItemStacks to add
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* @return
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*/
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public HashMap<Integer, ItemStack> addItem(ItemStack... items);
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/**
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* Get all ItemStacks from the inventory
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*
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* @return All the ItemStacks from all slots
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*/
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public Collection<ItemStack> getContents();
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public ItemStack[] getContents();
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/*
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* TODO public boolean contains(int materialId); public boolean
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* contains(Material material); public boolean contains(ItemStack item);
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/**
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* Check if the inventory contains any ItemStacks with the given materialId
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*
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* public Collection<Slot> all(int materialId); public Collection<Slot>
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* all(Material material); public Collection<Slot> all(ItemStack item);
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*
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* public Slot first(int materialId); public Slot first(Material material);
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* public Slot first(ItemStack item);
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*
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* public int firstEmptyIndex();
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* @param materialId The materialId to check for
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* @return If any ItemStacks were found
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*/
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public boolean contains(int materialId);
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/**
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* Check if the inventory contains any ItemStacks with the given material
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*
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* @param material The material to check for
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* @return If any ItemStacks were found
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*/
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public boolean contains(Material material);
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/**
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* Check if the inventory contains any ItemStacks matching the given ItemStack
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* This will only match if both the type and the amount of the stack match
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*
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* @param item The ItemStack to match against
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* @return If any matching ItemStacks were found
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*/
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public boolean contains(ItemStack item);
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/**
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* Find all slots in the inventory containing any ItemStacks with the given materialId
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*
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* @param materialId The materialId to look for
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* @return The Slots found.
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*/
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public HashMap<Integer,ItemStack> all(int materialId);
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/**
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* Find all slots in the inventory containing any ItemStacks with the given material
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*
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* @param materialId The material to look for
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* @return The Slots found.
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*/
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public HashMap<Integer,ItemStack> all(Material material);
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/**
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* Find all slots in the inventory containing any ItemStacks with the given ItemStack
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* This will only match slots if both the type and the amount of the stack match
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*
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* @param item The ItemStack to match against
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* @return The Slots found.
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*/
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public HashMap<Integer,ItemStack> all(ItemStack item);
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/**
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* Find the first slot in the inventory containing an ItemStack with the given materialId
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*
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* @param materialId The materialId to look for
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* @return The Slot found.
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*/
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public int first(int materialId);
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/**
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* Find the first slot in the inventory containing an ItemStack with the given material
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*
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* @param materialId The material to look for
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* @return The Slot found.
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*/
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public int first(Material material);
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/**
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* Find the first slot in the inventory containing an ItemStack with the given stack
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* This will only match a slot if both the type and the amount of the stack match
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*
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* @param item The ItemStack to match against
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* @return The Slot found.
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*/
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public int first(ItemStack item);
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/**
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* Find the first empty Slot.
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*
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* @return The first empty Slot found.
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*/
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public int firstEmpty();
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}
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@ -115,4 +115,23 @@ public class ItemStack {
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public byte getDamage() {
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return damage;
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}
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/**
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* Get the maximum stacksize for the material hold in this ItemStack
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* Returns -1 if it has no idea.
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*
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* @return The maximum you can stack this material to.
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*/
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public int getMaxStackSize() {
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return -1;
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}
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@Override
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public boolean equals(Object object) {
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return false;
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}
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public boolean equals(ItemStack item) {
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return item.getAmount() == getAmount() && item.getTypeID() == getTypeID();
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}
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}
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82
paper-api/src/main/java/org/bukkit/PlayerInventory.java
Normal file
82
paper-api/src/main/java/org/bukkit/PlayerInventory.java
Normal file
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@ -0,0 +1,82 @@
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package org.bukkit;
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import java.util.ArrayList;
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/**
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* Includes interface to the 4 armor slots
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*/
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public interface PlayerInventory extends Inventory {
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/**
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* Get all ItemStacks from the armor slots
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*
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* @return All the ItemStacks from the armor slots
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*/
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public ArrayList<ItemStack> getArmorContents();
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/**
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* Return the ItemStack from the helmet slot
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*
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* @return The ItemStack in the helmet slot
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*/
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public ItemStack getHelmet();
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/**
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* Return the ItemStack from the chestplate slot
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*
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* @return The ItemStack in the chestplate slot
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*/
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public ItemStack getChestplate();
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/**
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* Return the ItemStack from the leg slot
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*
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* @return The ItemStack in the leg slot
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*/
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public ItemStack getLeggings();
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/**
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* Return the ItemStack from the boots slot
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*
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* @return The ItemStack in the boots slot
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*/
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public ItemStack getBoots();
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/**
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* Put the given ItemStack into the helmet slot
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* This does not check if the ItemStack is a helmet
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*
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* @param helmet The ItemStack to use as helmet
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*/
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public void setHelmet(ItemStack helmet);
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/**
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* Put the given ItemStack into the chestplate slot
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* This does not check if the ItemStack is a chestplate
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*
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* @param chestplate The ItemStack to use as chestplate
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*/
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public void setChestplate(ItemStack chestplate);
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/**
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* Put the given ItemStack into the leg slot
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* This does not check if the ItemStack is a pair of leggings
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*
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* @param leggings The ItemStack to use as leggings
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*/
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public void setLeggings(ItemStack leggings);
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/**
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* Put the given ItemStack into the boots slot
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* This does not check if the ItemStack is a boots
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*
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* @param boots The ItemStack to use as boots
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*/
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public void setBoots(ItemStack boots);
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/**
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* Returns the ItemStack currently hold
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*
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* @return The currently holded ItemStack
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*/
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public ItemStack getItemInHand();
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}
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@ -3,39 +3,25 @@ package org.bukkit;
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/**
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* Represents a slot in an inventory
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*/
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public class Slot {
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private Inventory inventory;
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private int index;
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public Slot(Inventory inventory, int index) {
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this.inventory = inventory;
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this.index = index;
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}
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public interface Slot {
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/**
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* Gets the inventory this slot belongs to
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*
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* @return The inventory
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*/
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public Inventory getInventory() {
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return inventory;
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}
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public Inventory getInventory();
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/**
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* Get the index this slot belongs to
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*
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* @return Index of the slot
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*/
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public int getIndex() {
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return index;
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}
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public int getIndex();
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/**
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* Get the item from the slot.
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*
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* @return ItemStack in the slot.
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*/
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public ItemStack getItem() {
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return inventory.getItem(index);
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}
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public ItemStack getItem();
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}
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@ -5,5 +5,11 @@ package org.bukkit;
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*
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* @author sk89q
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*/
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public interface StorageMinecart extends Minecart, Inventory {
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public interface StorageMinecart extends Minecart {
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/**
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* Return the inventory object for this StorageMinecart.
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*
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* @return The inventory for this Minecart
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*/
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public Inventory getInventory();
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}
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