Replace SimpleRandom with (Simple)ThreadUnsafeRandom

ThreadUnsafeRandom is a random implementation that is
identical to LegacyRandomSource behaviourally, but
without the thread checks.

SimpleThreadUnsafeRandom is ThreadUnsafeRandom except with
its nextInt(int) function replaced with a faster
but more biased implementation when bound is very large.

Additionally, replace Level/Entity randoms with ThreadUnsafeRandom.
This avoids the expensive CAS logic at the expense of losing the
thread check.
This commit is contained in:
Spottedleaf 2024-11-27 06:16:27 -08:00
parent 0cfa6aa89a
commit f9b1c374e4
2 changed files with 294 additions and 36 deletions

View file

@ -4037,36 +4037,41 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ private MoonriseConstants() {} + private MoonriseConstants() {}
+ +
+} +}
diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/SimpleRandom.java b/src/main/java/ca/spottedleaf/moonrise/common/util/SimpleRandom.java diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/SimpleThreadUnsafeRandom.java b/src/main/java/ca/spottedleaf/moonrise/common/util/SimpleThreadUnsafeRandom.java
new file mode 100644 new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
--- /dev/null --- /dev/null
+++ b/src/main/java/ca/spottedleaf/moonrise/common/util/SimpleRandom.java +++ b/src/main/java/ca/spottedleaf/moonrise/common/util/SimpleThreadUnsafeRandom.java
@@ -0,0 +0,0 @@ @@ -0,0 +0,0 @@
+package ca.spottedleaf.moonrise.common.util; +package ca.spottedleaf.moonrise.common.util;
+ +
+import net.minecraft.world.level.levelgen.LegacyRandomSource; +import net.minecraft.util.Mth;
+import net.minecraft.util.RandomSource;
+import net.minecraft.world.level.levelgen.BitRandomSource;
+import net.minecraft.world.level.levelgen.MarsagliaPolarGaussian;
+import net.minecraft.world.level.levelgen.PositionalRandomFactory;
+ +
+/** +/**
+ * Avoid costly CAS of superclass + * Avoid costly CAS of superclass + division in nextInt
+ */ + */
+public final class SimpleRandom extends LegacyRandomSource { +public final class SimpleThreadUnsafeRandom implements BitRandomSource {
+ +
+ private static final long MULTIPLIER = 25214903917L; + private static final long MULTIPLIER = 25214903917L;
+ private static final long ADDEND = 11L; + private static final long ADDEND = 11L;
+ private static final int BITS = 48; + private static final int BITS = 48;
+ private static final long MASK = (1L << BITS) - 1; + private static final long MASK = (1L << BITS) - 1L;
+ +
+ private long value; + private long value;
+ private final MarsagliaPolarGaussian gaussianSource = new MarsagliaPolarGaussian(this);
+ +
+ public SimpleRandom(final long seed) { + public SimpleThreadUnsafeRandom(final long seed) {
+ super(0L); + this.setSeed(seed);
+ this.value = seed;
+ } + }
+ +
+ @Override + @Override
+ public void setSeed(final long seed) { + public void setSeed(final long seed) {
+ this.value = (seed ^ MULTIPLIER) & MASK; + this.value = (seed ^ MULTIPLIER) & MASK;
+ this.gaussianSource.reset();
+ } + }
+ +
+ private long advanceSeed() { + private long advanceSeed() {
@ -4094,6 +4099,154 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ final long value = this.advanceSeed() >>> (BITS - Integer.SIZE); + final long value = this.advanceSeed() >>> (BITS - Integer.SIZE);
+ return (int)((value * (long)bound) >>> Integer.SIZE); + return (int)((value * (long)bound) >>> Integer.SIZE);
+ } + }
+
+ @Override
+ public double nextGaussian() {
+ return this.gaussianSource.nextGaussian();
+ }
+
+ @Override
+ public RandomSource fork() {
+ return new SimpleThreadUnsafeRandom(this.nextLong());
+ }
+
+ @Override
+ public PositionalRandomFactory forkPositional() {
+ return new SimpleRandomPositionalFactory(this.nextLong());
+ }
+
+ public static final class SimpleRandomPositionalFactory implements PositionalRandomFactory {
+
+ private final long seed;
+
+ public SimpleRandomPositionalFactory(final long seed) {
+ this.seed = seed;
+ }
+
+ public long getSeed() {
+ return this.seed;
+ }
+
+ @Override
+ public RandomSource fromHashOf(final String string) {
+ return new SimpleThreadUnsafeRandom((long)string.hashCode() ^ this.seed);
+ }
+
+ @Override
+ public RandomSource fromSeed(final long seed) {
+ return new SimpleThreadUnsafeRandom(seed);
+ }
+
+ @Override
+ public RandomSource at(final int x, final int y, final int z) {
+ return new SimpleThreadUnsafeRandom(Mth.getSeed(x, y, z) ^ this.seed);
+ }
+
+ @Override
+ public void parityConfigString(final StringBuilder stringBuilder) {
+ stringBuilder.append("SimpleRandomPositionalFactory{").append(this.seed).append('}');
+ }
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/ThreadUnsafeRandom.java b/src/main/java/ca/spottedleaf/moonrise/common/util/ThreadUnsafeRandom.java
new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/moonrise/common/util/ThreadUnsafeRandom.java
@@ -0,0 +0,0 @@
+package ca.spottedleaf.moonrise.common.util;
+
+import net.minecraft.util.Mth;
+import net.minecraft.util.RandomSource;
+import net.minecraft.world.level.levelgen.BitRandomSource;
+import net.minecraft.world.level.levelgen.MarsagliaPolarGaussian;
+import net.minecraft.world.level.levelgen.PositionalRandomFactory;
+
+/**
+ * Avoid costly CAS of superclass
+ */
+public final class ThreadUnsafeRandom implements BitRandomSource {
+
+ private static final long MULTIPLIER = 25214903917L;
+ private static final long ADDEND = 11L;
+ private static final int BITS = 48;
+ private static final long MASK = (1L << BITS) - 1L;
+
+ private long value;
+ private final MarsagliaPolarGaussian gaussianSource = new MarsagliaPolarGaussian(this);
+
+ public ThreadUnsafeRandom(final long seed) {
+ this.setSeed(seed);
+ }
+
+ @Override
+ public void setSeed(final long seed) {
+ this.value = (seed ^ MULTIPLIER) & MASK;
+ this.gaussianSource.reset();
+ }
+
+ private long advanceSeed() {
+ return this.value = ((this.value * MULTIPLIER) + ADDEND) & MASK;
+ }
+
+ @Override
+ public int next(final int bits) {
+ return (int)(this.advanceSeed() >>> (BITS - bits));
+ }
+
+ @Override
+ public int nextInt() {
+ final long seed = this.advanceSeed();
+ return (int)(seed >>> (BITS - Integer.SIZE));
+ }
+
+ @Override
+ public double nextGaussian() {
+ return this.gaussianSource.nextGaussian();
+ }
+
+ @Override
+ public RandomSource fork() {
+ return new ThreadUnsafeRandom(this.nextLong());
+ }
+
+ @Override
+ public PositionalRandomFactory forkPositional() {
+ return new ThreadUnsafeRandomPositionalFactory(this.nextLong());
+ }
+
+ public static final class ThreadUnsafeRandomPositionalFactory implements PositionalRandomFactory {
+
+ private final long seed;
+
+ public ThreadUnsafeRandomPositionalFactory(final long seed) {
+ this.seed = seed;
+ }
+
+ public long getSeed() {
+ return this.seed;
+ }
+
+ @Override
+ public RandomSource fromHashOf(final String string) {
+ return new ThreadUnsafeRandom((long)string.hashCode() ^ this.seed);
+ }
+
+ @Override
+ public RandomSource fromSeed(final long seed) {
+ return new ThreadUnsafeRandom(seed);
+ }
+
+ @Override
+ public RandomSource at(final int x, final int y, final int z) {
+ return new ThreadUnsafeRandom(Mth.getSeed(x, y, z) ^ this.seed);
+ }
+
+ @Override
+ public void parityConfigString(final StringBuilder stringBuilder) {
+ stringBuilder.append("ThreadUnsafeRandomPositionalFactory{").append(this.seed).append('}');
+ }
+ }
+} +}
diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/TickThread.java b/src/main/java/ca/spottedleaf/moonrise/common/util/TickThread.java diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/TickThread.java b/src/main/java/ca/spottedleaf/moonrise/common/util/TickThread.java
new file mode 100644 new file mode 100644

View file

@ -13,6 +13,7 @@ Currently includes:
- Block/Biome Palette read optimisations - Block/Biome Palette read optimisations
- StateHolder (BlockState/FluidState) property access optimisations - StateHolder (BlockState/FluidState) property access optimisations
- Basic Fluid property read optimisations - Basic Fluid property read optimisations
- Entity/Level random replacement
See https://github.com/Tuinity/Moonrise See https://github.com/Tuinity/Moonrise
@ -364,6 +365,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
} }
private ChunkSystem() {} private ChunkSystem() {}
diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/ThreadUnsafeRandom.java b/src/main/java/ca/spottedleaf/moonrise/common/util/ThreadUnsafeRandom.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/ca/spottedleaf/moonrise/common/util/ThreadUnsafeRandom.java
+++ b/src/main/java/ca/spottedleaf/moonrise/common/util/ThreadUnsafeRandom.java
@@ -0,0 +0,0 @@ import net.minecraft.world.level.levelgen.PositionalRandomFactory;
/**
* Avoid costly CAS of superclass
*/
-public final class ThreadUnsafeRandom implements BitRandomSource {
+public class ThreadUnsafeRandom implements BitRandomSource { // Paper - replace random
private static final long MULTIPLIER = 25214903917L;
private static final long ADDEND = 11L;
diff --git a/src/main/java/ca/spottedleaf/moonrise/paper/PaperHooks.java b/src/main/java/ca/spottedleaf/moonrise/paper/PaperHooks.java diff --git a/src/main/java/ca/spottedleaf/moonrise/paper/PaperHooks.java b/src/main/java/ca/spottedleaf/moonrise/paper/PaperHooks.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/ca/spottedleaf/moonrise/paper/PaperHooks.java --- a/src/main/java/ca/spottedleaf/moonrise/paper/PaperHooks.java
@ -26366,7 +26380,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ } + }
+ // Paper end - rewrite chunk system + // Paper end - rewrite chunk system
+ // Paper start - chunk tick iteration optimisations + // Paper start - chunk tick iteration optimisations
+ private final ca.spottedleaf.moonrise.common.util.SimpleRandom shuffleRandom = new ca.spottedleaf.moonrise.common.util.SimpleRandom(0L); + private final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom shuffleRandom = new ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom(0L);
+ private boolean isChunkNearPlayer(final ChunkMap chunkMap, final ChunkPos chunkPos, final LevelChunk levelChunk) { + private boolean isChunkNearPlayer(final ChunkMap chunkMap, final ChunkPos chunkPos, final LevelChunk levelChunk) {
+ final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData chunkData = ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)levelChunk).moonrise$getChunkAndHolder().holder()) + final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData chunkData = ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)levelChunk).moonrise$getChunkAndHolder().holder())
+ .moonrise$getRealChunkHolder().holderData; + .moonrise$getRealChunkHolder().holderData;
@ -27232,12 +27246,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
} }
+ // Paper start - optimise random ticking + // Paper start - optimise random ticking
+ private final ca.spottedleaf.moonrise.common.util.SimpleRandom simpleRandom = new ca.spottedleaf.moonrise.common.util.SimpleRandom(0L); + private final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom simpleRandom = new ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom(net.minecraft.world.level.levelgen.RandomSupport.generateUniqueSeed());
+ +
+ private void optimiseRandomTick(final LevelChunk chunk, final int tickSpeed) { + private void optimiseRandomTick(final LevelChunk chunk, final int tickSpeed) {
+ final LevelChunkSection[] sections = chunk.getSections(); + final LevelChunkSection[] sections = chunk.getSections();
+ final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection((ServerLevel)(Object)this); + final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection((ServerLevel)(Object)this);
+ final ca.spottedleaf.moonrise.common.util.SimpleRandom simpleRandom = this.simpleRandom; + final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom simpleRandom = this.simpleRandom;
+ final boolean doubleTickFluids = !ca.spottedleaf.moonrise.common.PlatformHooks.get().configFixMC224294(); + final boolean doubleTickFluids = !ca.spottedleaf.moonrise.common.PlatformHooks.get().configFixMC224294();
+ +
+ final ChunkPos cpos = chunk.getPos(); + final ChunkPos cpos = chunk.getPos();
@ -27284,7 +27298,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper end - optimise random ticking + // Paper end - optimise random ticking
+ +
public void tickChunk(LevelChunk chunk, int randomTickSpeed) { public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
+ final ca.spottedleaf.moonrise.common.util.SimpleRandom simpleRandom = this.simpleRandom; // Paper - optimise random ticking + final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom simpleRandom = this.simpleRandom; // Paper - optimise random ticking
ChunkPos chunkcoordintpair = chunk.getPos(); ChunkPos chunkcoordintpair = chunk.getPos();
boolean flag = this.isRaining(); boolean flag = this.isRaining();
int j = chunkcoordintpair.getMinBlockX(); int j = chunkcoordintpair.getMinBlockX();
@ -28450,6 +28464,88 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
// CraftBukkit start // CraftBukkit start
private static final int CURRENT_LEVEL = 2; private static final int CURRENT_LEVEL = 2;
@@ -0,0 +0,0 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess @@ -0,0 +0,0 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
// Paper start - Share random for entities to make them more random
public static RandomSource SHARED_RANDOM = new RandomRandomSource();
- private static final class RandomRandomSource extends java.util.Random implements net.minecraft.world.level.levelgen.BitRandomSource {
+ // Paper start - replace random
+ private static final class RandomRandomSource extends ca.spottedleaf.moonrise.common.util.ThreadUnsafeRandom {
+ public RandomRandomSource() {
+ this(net.minecraft.world.level.levelgen.RandomSupport.generateUniqueSeed());
+ }
+
+ public RandomRandomSource(long seed) {
+ super(seed);
+ }
+
+ // Paper end - replace random
private boolean locked = false;
@Override
@@ -0,0 +0,0 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
}
- @Override
- public RandomSource fork() {
- return new net.minecraft.world.level.levelgen.LegacyRandomSource(this.nextLong());
- }
-
- @Override
- public net.minecraft.world.level.levelgen.PositionalRandomFactory forkPositional() {
- return new net.minecraft.world.level.levelgen.LegacyRandomSource.LegacyPositionalRandomFactory(this.nextLong());
- }
-
- // these below are added to fix reobf issues that I don't wanna deal with right now
- @Override
- public int next(int bits) {
- return super.next(bits);
- }
-
- @Override
- public int nextInt(int origin, int bound) {
- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextInt(origin, bound);
- }
-
- @Override
- public long nextLong() {
- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextLong();
- }
-
- @Override
- public int nextInt() {
- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextInt();
- }
-
- @Override
- public int nextInt(int bound) {
- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextInt(bound);
- }
-
- @Override
- public boolean nextBoolean() {
- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextBoolean();
- }
-
- @Override
- public float nextFloat() {
- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextFloat();
- }
-
- @Override
- public double nextDouble() {
- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextDouble();
- }
-
- @Override
- public double nextGaussian() {
- return super.nextGaussian();
- }
+ // Paper - replace random
}
// Paper end - Share random for entities to make them more random
public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason
@@ -0,0 +0,0 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return this.dimensions.makeBoundingBox(x, y, z); return this.dimensions.makeBoundingBox(x, y, z);
} }
// Paper end // Paper end
@ -28632,22 +28728,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ if (xZero & yZero & zZero) { + if (xZero & yZero & zZero) {
+ return movement; + return movement;
+ } + }
+
+ final AABB currentBox = this.getBoundingBox();
+
+ final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>();
+ final List<AABB> potentialCollisionsBB = new ArrayList<>();
- List<VoxelShape> list1 = Entity.collectColliders(this, this.level, list, axisalignedbb2); - List<VoxelShape> list1 = Entity.collectColliders(this, this.level, list, axisalignedbb2);
- float f = (float) vec3d1.y; - float f = (float) vec3d1.y;
- float[] afloat = Entity.collectCandidateStepUpHeights(axisalignedbb1, list1, this.maxUpStep(), f); - float[] afloat = Entity.collectCandidateStepUpHeights(axisalignedbb1, list1, this.maxUpStep(), f);
- float[] afloat1 = afloat; - float[] afloat1 = afloat;
- int i = afloat.length; - int i = afloat.length;
+ final AABB currentBox = this.getBoundingBox();
- for (int j = 0; j < i; ++j) {
- float f1 = afloat1[j];
- Vec3 vec3d2 = Entity.collideWithShapes(new Vec3(movement.x, (double) f1, movement.z), axisalignedbb1, list1);
+ final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>();
+ final List<AABB> potentialCollisionsBB = new ArrayList<>();
- if (vec3d2.horizontalDistanceSqr() > vec3d1.horizontalDistanceSqr()) {
- double d0 = axisalignedbb.minY - axisalignedbb1.minY;
+ final AABB initialCollisionBox; + final AABB initialCollisionBox;
+ if (xZero & zZero) { + if (xZero & zZero) {
+ // note: xZero & zZero -> collision on x/z == 0 -> no step height calculation + // note: xZero & zZero -> collision on x/z == 0 -> no step height calculation
@ -28658,20 +28749,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ initialCollisionBox = currentBox.expandTowards(movement); + initialCollisionBox = currentBox.expandTowards(movement);
+ } + }
- return vec3d2.add(0.0D, -d0, 0.0D); - for (int j = 0; j < i; ++j) {
- } - float f1 = afloat1[j];
- Vec3 vec3d2 = Entity.collideWithShapes(new Vec3(movement.x, (double) f1, movement.z), axisalignedbb1, list1);
+ final List<AABB> entityAABBs = new ArrayList<>(); + final List<AABB> entityAABBs = new ArrayList<>();
+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions( + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions(
+ this.level, (Entity)(Object)this, initialCollisionBox, entityAABBs, 0, null + this.level, (Entity)(Object)this, initialCollisionBox, entityAABBs, 0, null
+ ); + );
+
- if (vec3d2.horizontalDistanceSqr() > vec3d1.horizontalDistanceSqr()) {
- double d0 = axisalignedbb.minY - axisalignedbb1.minY;
+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder( + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
+ this.level, (Entity)(Object)this, initialCollisionBox, potentialCollisionsVoxel, potentialCollisionsBB, + this.level, (Entity)(Object)this, initialCollisionBox, potentialCollisionsVoxel, potentialCollisionsBB,
+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, null + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, null
+ ); + );
+ potentialCollisionsBB.addAll(entityAABBs); + potentialCollisionsBB.addAll(entityAABBs);
+ final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, potentialCollisionsVoxel, potentialCollisionsBB); + final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, potentialCollisionsVoxel, potentialCollisionsBB);
+
- return vec3d2.add(0.0D, -d0, 0.0D);
- }
+ final boolean collidedX = collided.x != movement.x; + final boolean collidedX = collided.x != movement.x;
+ final boolean collidedY = collided.y != movement.y; + final boolean collidedY = collided.y != movement.y;
+ final boolean collidedZ = collided.z != movement.z; + final boolean collidedZ = collided.z != movement.z;
@ -28955,7 +29051,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ final int maxZIterate = currChunkZ == maxChunkZ ? (maxBlockZ & 15) : 15; + final int maxZIterate = currChunkZ == maxChunkZ ? (maxBlockZ & 15) : 15;
+ final int minYIterate = currChunkY == minChunkY ? (minBlockY & 15) : 0; + final int minYIterate = currChunkY == minChunkY ? (minBlockY & 15) : 0;
+ final int maxYIterate = currChunkY == maxChunkY ? (maxBlockY & 15) : 15; + final int maxYIterate = currChunkY == maxChunkY ? (maxBlockY & 15) : 15;
+
- vec3d = vec3d.add(vec3d1);
- ++k1;
+ for (int currY = minYIterate; currY <= maxYIterate; ++currY) { + for (int currY = minYIterate; currY <= maxYIterate; ++currY) {
+ for (int currZ = minZIterate; currZ <= maxZIterate; ++currZ) { + for (int currZ = minZIterate; currZ <= maxZIterate; ++currZ) {
+ for (int currX = minXIterate; currX <= maxXIterate; ++currX) { + for (int currX = minXIterate; currX <= maxXIterate; ++currX) {
@ -28963,21 +29061,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ +
+ if (fluidState.isEmpty() || !fluidState.is(fluid)) { + if (fluidState.isEmpty() || !fluidState.is(fluid)) {
+ continue; + continue;
+ } }
- // CraftBukkit start - store last lava contact location
- if (tag == FluidTags.LAVA) {
- this.lastLavaContact = blockposition_mutableblockposition.immutable();
+ +
+ mutablePos.set(currX | (currChunkX << 4), currY | (currChunkY << 4), currZ | (currChunkZ << 4)); + mutablePos.set(currX | (currChunkX << 4), currY | (currChunkY << 4), currZ | (currChunkZ << 4));
+
- vec3d = vec3d.add(vec3d1);
- ++k1;
+ final double height = (double)((float)mutablePos.getY() + fluidState.getHeight(world, mutablePos)); + final double height = (double)((float)mutablePos.getY() + fluidState.getHeight(world, mutablePos));
+ final double diff = height - boundingBox.minY; + final double diff = height - boundingBox.minY;
+ +
+ if (diff < 0.0) { + if (diff < 0.0) {
+ continue; + continue;
} + }
- // CraftBukkit start - store last lava contact location
- if (tag == FluidTags.LAVA) {
- this.lastLavaContact = blockposition_mutableblockposition.immutable();
+ +
+ inFluid = true; + inFluid = true;
+ maxHeightDiff = Math.max(maxHeightDiff, diff); + maxHeightDiff = Math.max(maxHeightDiff, diff);
@ -29507,6 +29603,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
public static final Codec<ResourceKey<Level>> RESOURCE_KEY_CODEC = ResourceKey.codec(Registries.DIMENSION); public static final Codec<ResourceKey<Level>> RESOURCE_KEY_CODEC = ResourceKey.codec(Registries.DIMENSION);
public static final ResourceKey<Level> OVERWORLD = ResourceKey.create(Registries.DIMENSION, ResourceLocation.withDefaultNamespace("overworld")); public static final ResourceKey<Level> OVERWORLD = ResourceKey.create(Registries.DIMENSION, ResourceLocation.withDefaultNamespace("overworld"));
@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable { @@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
public float rainLevel;
protected float oThunderLevel;
public float thunderLevel;
- public final RandomSource random = RandomSource.create();
+ public final RandomSource random = new ca.spottedleaf.moonrise.common.util.ThreadUnsafeRandom(net.minecraft.world.level.levelgen.RandomSupport.generateUniqueSeed()); // Paper - replace random
/** @deprecated */
@Deprecated
private final RandomSource threadSafeRandom = RandomSource.createThreadSafe();
@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
public abstract ResourceKey<LevelStem> getTypeKey(); public abstract ResourceKey<LevelStem> getTypeKey();