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Add method to remove all active potion effects
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@ -657,6 +657,15 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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@NotNull
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@NotNull
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public Collection<PotionEffect> getActivePotionEffects();
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public Collection<PotionEffect> getActivePotionEffects();
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// Paper start - LivingEntity#clearActivePotionEffects();
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/**
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* Removes all active potion effects for this entity.
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*
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* @return true if any were removed
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*/
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boolean clearActivePotionEffects();
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// Paper end
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/**
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/**
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* Checks whether the living entity has block line of sight to another.
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* Checks whether the living entity has block line of sight to another.
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* <p>
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* <p>
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