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Separate Command Sending to Separate Thread Pool ()

This commit is contained in:
Owen1212055 2022-08-08 07:32:17 -04:00
parent a7ca38de1f
commit fa737884a7
2 changed files with 30 additions and 11 deletions

View file

@ -3,27 +3,34 @@ From: Callahan <mr.callahhh@gmail.com>
Date: Wed, 8 Apr 2020 02:42:14 -0500
Subject: [PATCH] Async command map building
This adds a custom pool inorder to make sure that they are closed
without much though, as it doesn't matter if the client is not sent
commands if the server is restarting. Using the default async pool caused issues to arise
due to the shutdown logic generally being much later.
diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/commands/Commands.java
+++ b/src/main/java/net/minecraft/commands/Commands.java
@@ -0,0 +0,0 @@ import net.minecraft.network.chat.ComponentUtils;
import net.minecraft.network.chat.HoverEvent;
import net.minecraft.network.chat.MutableComponent;
import net.minecraft.network.protocol.game.ClientboundCommandsPacket;
+import net.minecraft.server.MinecraftServer;
import net.minecraft.server.commands.AdvancementCommands;
import net.minecraft.server.commands.AttributeCommand;
import net.minecraft.server.commands.BanIpCommands;
@@ -0,0 +0,0 @@ public class Commands {
if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot
// CraftBukkit start
// Register Vanilla commands into builtRoot as before
+ // Paper start - Async command map building
+ net.minecraft.server.MCUtil.scheduleAsyncTask(() -> this.sendAsync(player));
+ COMMAND_SENDING_POOL.execute(() -> {
+ this.sendAsync(player);
+ });
+ }
+
+ public static final java.util.concurrent.ThreadPoolExecutor COMMAND_SENDING_POOL = new java.util.concurrent.ThreadPoolExecutor(
+ 0, 2, 60L, java.util.concurrent.TimeUnit.SECONDS,
+ new java.util.concurrent.LinkedBlockingQueue<>(),
+ new com.google.common.util.concurrent.ThreadFactoryBuilder()
+ .setNameFormat("Paper Async Command Builder Thread Pool - %1$d")
+ .setUncaughtExceptionHandler(new net.minecraft.DefaultUncaughtExceptionHandlerWithName(net.minecraft.server.MinecraftServer.LOGGER))
+ .build()
+ );
+
+ private void sendAsync(ServerPlayer player) {
+ // Paper end - Async command map building
Map<CommandNode<CommandSourceStack>, CommandNode<SharedSuggestionProvider>> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues
@ -34,7 +41,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
bukkit.add(node.getName());
}
+ // Paper start - Async command map building
+ MinecraftServer.getServer().execute(() -> {
+ net.minecraft.server.MinecraftServer.getServer().execute(() -> {
+ runSync(player, bukkit, rootcommandnode);
+ });
+ }
@ -44,3 +51,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
PlayerCommandSendEvent event = new PlayerCommandSendEvent(player.getBukkitEntity(), new LinkedHashSet<>(bukkit));
event.getPlayer().getServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
MinecraftServer.LOGGER.info("Stopping server");
+ Commands.COMMAND_SENDING_POOL.shutdownNow(); // Paper - Shutdown and don't bother finishing
MinecraftTimings.stopServer(); // Paper
// CraftBukkit start
if (this.server != null) {

View file

@ -82,7 +82,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
// Paper start - Async command map building
+ new com.destroystokyo.paper.event.brigadier.AsyncPlayerSendCommandsEvent<CommandSourceStack>(player.getBukkitEntity(), (RootCommandNode) rootcommandnode, false).callEvent(); // Paper
MinecraftServer.getServer().execute(() -> {
net.minecraft.server.MinecraftServer.getServer().execute(() -> {
runSync(player, bukkit, rootcommandnode);
});
@@ -0,0 +0,0 @@ public class Commands {