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Fix off by one for determining server view distance
It was 1 greater than it should've been. lvar renaming caused the field viewDistance to be read when it should've been reading the watchDistance
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1 changed files with 2 additions and 2 deletions
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@ -1205,7 +1205,7 @@ index 54822e418e319db551bfea3218d00faf0e043f43..de0c6316c9b75a2ecc7d6abf7bcca24e
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}
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}
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 2f5ab00d26dcf027ec0e152a8bf17686a280ae50..9b4d689c04c59056f0a2ec39cf26e173cb722641 100644
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index 2f5ab00d26dcf027ec0e152a8bf17686a280ae50..09b214362f24cefe55e39f886b7fc3b9315b3982 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -187,22 +187,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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@ -1379,7 +1379,7 @@ index 2f5ab00d26dcf027ec0e152a8bf17686a280ae50..9b4d689c04c59056f0a2ec39cf26e173
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this.viewDistance = j;
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- this.setNoTickViewDistance(this.getRawNoTickViewDistance()); // Paper - no-tick view distance - propagate changes to no-tick, which does the actual chunk loading/sending
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+ this.playerChunkManager.setTickDistance(Mth.clamp(viewDistance, 2, 32)); // Paper - replace player loader system
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+ this.playerChunkManager.setTickDistance(Mth.clamp(watchDistance, 2, 32)); // Paper - replace player loader system
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}
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}
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