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Fix tick loop bug - Fixes #624
We were not calculating time after the sleep ,resulting in wrong calculations. This caused us to go 100ms, 0ms, 100ms, 0 ms repeatedly.
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1 changed files with 7 additions and 7 deletions
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@ -1,4 +1,4 @@
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From bfa96ef58792ce8ee38410f4338d7860aa503a4b Mon Sep 17 00:00:00 2001
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From f34109ceb110e7cc63f4d4d037245a64ff5a2449 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 1 Mar 2016 23:09:29 -0600
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Subject: [PATCH] Further improve server tick loop
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@ -12,7 +12,7 @@ Previous implementation did not calculate TPS correctly.
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Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 7539bb215..91fb12128 100644
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index 7539bb215..4476799d8 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -113,16 +113,12 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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@ -107,13 +107,12 @@ index 7539bb215..91fb12128 100644
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+ if (wait > 0) {
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+ if (catchupTime < 2E6) {
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+ wait += Math.abs(catchupTime);
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+ }
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+ if (wait < catchupTime) {
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+ } else if (wait < catchupTime) {
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+ catchupTime -= wait;
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+ wait = 0;
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+ } else if (catchupTime > 2E6) {
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+ } else {
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+ wait -= catchupTime;
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+ catchupTime -= catchupTime;
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+ catchupTime = 0;
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+ }
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+ }
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if (wait > 0) {
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@ -122,6 +121,7 @@ index 7539bb215..91fb12128 100644
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- continue;
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- } else {
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- catchupTime = Math.min(1000000000, Math.abs(wait));
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+ curTime = System.nanoTime();
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+ wait = TICK_TIME - (curTime - lastTick);
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}
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@ -210,5 +210,5 @@ index be2e31dea..6d21c3269 100644
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return ( ( tps > 18.0 ) ? ChatColor.GREEN : ( tps > 16.0 ) ? ChatColor.YELLOW : ChatColor.RED ).toString()
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+ ( ( tps > 20.0 ) ? "*" : "" ) + Math.min( Math.round( tps * 100.0 ) / 100.0, 20.0 );
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--
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2.11.0.windows.3
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2.11.0
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