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Add getComputedBiome API
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@ -25,6 +25,7 @@ public interface RegionAccessor extends Keyed { // Paper
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*
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* @param location the location of the biome
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* @return Biome at the given location
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* @see #getComputedBiome(int, int, int)
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*/
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@NotNull
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Biome getBiome(@NotNull Location location);
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@ -36,10 +37,33 @@ public interface RegionAccessor extends Keyed { // Paper
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* @param y Y-coordinate of the block
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* @param z Z-coordinate of the block
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* @return Biome at the given coordinates
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* @see #getComputedBiome(int, int, int)
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*/
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@NotNull
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Biome getBiome(int x, int y, int z);
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// Paper start
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/**
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* Gets the computed {@link Biome} at the given coordinates.
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*
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* <p>The computed Biome is the Biome as seen by clients for rendering
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* purposes and in the "F3" debug menu. This is computed by looking at the noise biome
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* at this and surrounding quarts and applying complex math operations.</p>
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*
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* <p>Most other Biome-related methods named getBiome, setBiome, and similar
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* operate on the "noise biome", which is stored per-quart, or in other words,
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* 1 Biome per 4x4x4 block region. This is how Biomes are currently generated and
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* stored on disk.</p>
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*
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* @param x X-coordinate of the block
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* @param y Y-coordinate of the block
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* @param z Z-coordinate of the block
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* @return Biome at the given coordinates
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*/
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@NotNull
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Biome getComputedBiome(int x, int y, int z);
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// Paper end
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/**
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* Sets the {@link Biome} at the given {@link Location}.
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*
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@ -375,10 +375,22 @@ public interface Block extends Metadatable, Translatable, net.kyori.adventure.tr
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* Returns the biome that this block resides in
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*
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* @return Biome type containing this block
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* @see #getComputedBiome()
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*/
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@NotNull
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Biome getBiome();
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// Paper start
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/**
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* Gets the computed biome at the location of this Block.
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*
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* @return computed biome at the location of this Block.
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* @see org.bukkit.RegionAccessor#getComputedBiome(int, int, int)
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*/
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@NotNull
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Biome getComputedBiome();
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// Paper end
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/**
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* Sets the biome that this block resides in
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*
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