We will now store the world ID. It may not be used if the entity is
loaded before the world in question is, but it might be used later on,
should the entity come after the world.
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
afa0678e1 SPIGOT-6133: Chorus fruit consumption calls PlayerTeleportEvent multiple times