Commit graph

702 commits

Author SHA1 Message Date
Zach Brown
038cde138a Fix missed diff causing lava to move too quickly
Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.

Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
f88edb00e9 Add option to remove invalid statistics
Closes GH-550
2016-12-21 12:41:30 -06:00
Riley Park
a0b12ef1e0 API for ArmorStand movement and option for entity lookups 2016-12-21 11:53:41 -06:00
Zach Brown
0fa5771dac Update to Paper to MC 1.11.2 2016-12-21 11:21:40 -06:00
Aikar
daab7ed781 Optimize isEmpty() to remove Map lookup
Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.

We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
c6ffa97c7a Revert "Optimize ItemStack.isEmpty()"
This reverts commit c2b8a4be32.

See a bug
2016-12-21 03:51:48 -05:00
Aikar
c2b8a4be32 Optimize ItemStack.isEmpty()
Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Zach Brown
4bfa933c52 Cleanup 'nerfed spawner mobs can float' patch 2016-12-20 21:57:07 -06:00
Zach Brown
cd80c0a2f7 Fix a merge conflict that was resolved improperly 2016-12-20 18:01:37 -06:00
Zach Brown
ec68dfff5a Update Paper to MC 1.11.1 2016-12-20 16:34:27 -06:00
Aikar
bc72d63bfc Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location

Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar
a5f9077242 Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.

This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
4506924566 Ignore invalid Marker Icon ID's in maps - Fixes #497
Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
fff0dc6598 Prevent Pathfinding out of World Border - Fixes #547
This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar
310105c9c0 Update upstream 2016-12-19 22:58:12 -05:00
Aikar
e82cdab244 Fix worldborder bug
typo in variable name
2016-12-19 01:23:59 -05:00
Zach Brown
b3dd2f9212 Add obfhelper to vanish patch 2016-12-16 23:02:33 -06:00
Zach Brown
8076a6a231 Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:45 -06:00
Techcable
e0ada11f1e Change base variables in BlockPos to force diff 2016-12-16 19:53:35 -06:00
Zach Brown
b17aa5f5ba Don't let FishingHooks use portals
Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
67a9e0cbf6 Update upstream CB 2016-12-10 17:50:31 -06:00
Zach Brown
b21c31c91d Update upstream B/CB 2016-12-09 18:07:35 -06:00
Zach Brown
cead4e0a74 Update upstream B/CB 2016-12-06 17:12:19 -06:00
Zach Brown
4acf56eb8b Update upstream, fix accidental removal from last 2016-12-02 21:11:39 -06:00
Zach Brown
9e40eaf85d Don't remove random diffs in update 2016-12-02 21:04:24 -06:00
Zach Brown
f0e32d948f Update upstream CB 2016-12-02 18:07:07 -06:00
Aikar
61526b1029 Optimize World.isLoaded(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar
e5b4e80232 Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489 2016-12-02 00:02:18 -05:00
Techcable
d0cfdc4c62 Speedup BlockPos by fixing inlining 2016-11-30 20:57:02 -06:00
AlphaBlend
37d3c5cd55 Add source to PlayerExpChangeEvent 2016-11-30 17:31:46 -06:00
Zach Brown
b3d302b6db Update upstream CB 2016-11-29 18:02:20 -06:00
willies952002
63870333cb Allow Reloading of Command Aliases
Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 10:24:22 -05:00
Zach Brown
4241b49b85 Update upstream B/CB - hitEntity added upstream 2016-11-28 17:16:07 -06:00
Jamie Mansfield
0eb17ae4fe Update inventory. Fixes #505 2016-11-28 21:32:05 +00:00
Zach Brown
d5240abbbd Update patch number 2016-11-27 16:54:10 -06:00
Zach Brown
ede6f9994d Merge pull request #517
Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
ac3077af34 Don't process packets from offline players 2016-11-27 22:17:55 +00:00
Alfie Cleveland
e579fe5518 Optimise removeQueue 2016-11-26 22:35:42 -06:00
Alfie Cleveland
048e964b41 Fix double lock in ServerConnection 2016-11-26 22:06:23 -06:00
Zach Brown
1881616f15 Alter last to force conflicts but keep contents 2016-11-26 22:02:19 -06:00
Alfie Cleveland
a36e2a4378 Optimise NetworkManager 2016-11-25 20:35:15 +00:00
Zach Brown
5cc2d45a03 Update upstream B/CB/S 2016-11-24 21:12:18 -06:00
vemacs
53bdc0450b Optimize network queue by making size() constant-time
Idea from @AlfieC
2016-11-23 13:02:47 -05:00
Aikar
b1aa7e2ca9 Merge branch 'vemacs-cachedthreadpool-login'
* vemacs-cachedthreadpool-login:
  Cache user authenticator threads Idea from @AlfieC
2016-11-23 11:53:35 -05:00
vemacs
ec2ae627fb Cache user authenticator threads
Idea from @AlfieC
2016-11-23 08:36:45 -05:00
Zach Brown
b44bb52488 Update upstream B/CB/S 2016-11-22 18:06:14 -06:00
AlphaBlend
b36fbd6687 Relocate bad call to ProjectileHitEvent 2016-11-21 22:24:19 -08:00
Aikar
09a8e2f02f Update upstream 2016-11-21 18:00:40 -05:00
Zach Brown
464b0455bd Add ShulkerBoxes to the LootTable API 2016-11-19 11:31:01 -06:00
Aikar
7d73fa7ae0 Update Upstream 2016-11-18 23:58:56 -05:00