Commit graph

60 commits

Author SHA1 Message Date
Zach Brown
9b192b2708 Update to Minecraft 1.10 2016-06-08 22:57:14 -05:00
Aikar
c9bf3f3819 Fix issue with chests being erased - #322 Fixed 2016-06-07 03:03:51 -04:00
Aikar
49c8b34653 Fix bug with lootable refresh not saving inventory if on 2016-06-06 19:56:51 -04:00
Aikar
a9ec7b3a75 Fix skeleton horse spawn chance ignoring difficulty modifier if custom set
Also reduce diff
2016-05-30 12:50:57 -04:00
Aikar
cac7bbc139 Remove unneeded mob spawn cap patch - Fixes #235
I misread the code and thought the code kept looping until the mob spawn cap was hit.

Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Zach Brown
b9c321ff21 TileEntityLootable can call processRefill with a null player
Seems specific to EntityMinecartChest
Fixes GH-290
2016-05-15 01:41:36 -05:00
Aikar
34fcd8ccc2 Paper 1.9.4 Update 2016-05-11 22:07:46 -04:00
Aikar
e7be15b884 fix bug with lootable API
was returning the NMS instance of objects instead of the Bukkit API objects
2016-05-07 21:16:38 -04:00
Aikar
2570184ba1 Implement getNMSWorld on EntityMinecartContainer
Was missed because the class is abstract and nothing implementing the class was imported in Paper
2016-05-04 20:33:16 -04:00
Aikar
3da6be053f LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-01 23:54:08 -04:00