Commit graph

6 commits

Author SHA1 Message Date
Zach Brown
9bafd0634e Stop explicitly blocking Vanilla Method Profiler
At the time this was re-added, there was concern around how the JIT
would handle the system property that enabled it.

This shouldn't be a problem, and as such we no longer need to block
access to it.

The Vanilla Method Profiler will not provide much to most users however
there is no harm in providing it as an option. For most users, the
recommended and supported method for determining performance issues with
Paper will continue to be Timings.
2018-03-31 14:51:21 -04:00
Aikar
1b8ea6f3bb Fix Profile Textures and expand PlayerProfile .complete() API
I mistakenly thought .complete() also checked for textures, which was not the case

So the logic was not working as desired.

Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.

Everythings now good

the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
2018-03-22 21:40:57 -04:00
Aikar
3341a93c7f Check Profile Cache for PlayerProfile API
This ensures we look up the name for ID only Profiles

If the profile is in the UserCache, we can get those details quickly

This should avoid some unnecessary round trips.

Additionally, handle profiles for offline mode to use offline UUID's
2018-03-22 01:28:22 -04:00
Aikar
6b6373a077 Only complete incomplete profiles - Resolves #1053 2018-03-21 19:12:02 -04:00
Brokkonaut
7f21066ba1 Add missing registerPlayer in CraftPlayer.showPlayer0 (#1051) 2018-03-20 17:27:00 +01:00
Aikar
aa8ad3124a Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
2018-03-18 12:32:09 -04:00