Commit graph

318 commits

Author SHA1 Message Date
Aikar
094bb03a37
Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00
Shane Freeder
89a61a21ef
Update B/CB 2018-02-12 17:37:33 +00:00
Zach Brown
18ee843380
Properly flag profile events as async as needed 2018-02-01 23:24:27 -05:00
Aikar
9b1ada78c9
Remove warning for custom entities in precreaturespawn, add note to event
We can't fix this. The event will simply not fire for hacky plugins replacing
entity registrations.
2018-01-28 22:50:35 -05:00
Zach Brown
09182f737d
Add ArmorStand Item Meta
This is adds basic item meta for armor stands. It does not add all
possible metadata however.

There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial implementation should serve as
a starting point for future additions in this area.

Fixes GH-559
2018-01-27 20:40:42 -05:00
Aikar
8173d569d6
Make PlayerProfile.getProperties mutable
Most other collections returned like this is mutable, lets be consistent.
2018-01-21 14:09:41 -05:00
BillyGalbreath
4d7c516cb4 PlayerAdvancementCriterionGrantEvent (#978) 2018-01-21 13:23:34 -05:00
Aikar
5b72a03bcf
Fill Profile Property Events
Allows plugins to populate profile properties from local sources to avoid calls out to Mojang API
to fill in textures for example.

If Mojang API does need to be hit, event fire so you can get the results.

This is useful for implementing a ProfileCache for Player Skulls
2018-01-19 00:55:38 -05:00
Aikar
f193fdb1ab
Add SkullMeta.setPlayerProfile API
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
2018-01-19 00:38:49 -05:00
Aikar
531981a1cc
Move ProfileWhitelistVerifyEvent to use new PlayerProfile API
Also update javadocs on lookup events to link the new methods to use
2018-01-19 00:12:03 -05:00
Aikar
18e3bf685c
Update Profile Lookup Events to use new PlayerProfile API 2018-01-19 00:03:09 -05:00
Aikar
71c18fd5c9
Add PlayerProfile API to replace GameProfile
This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
2018-01-18 23:19:30 -05:00
Aikar
6068eb129f
PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.

Also a highly more effecient way to blanket block spawns in a world
2018-01-14 17:36:24 -05:00
Aikar
6a5948b316
PreCreatureSpawnEvent - Closes #917
Adds an event to fire before an Entity is created, so that plugins that need to cancel
CreatureSpawnEvent can do so from this event instead.

Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste
as it's done after the Entity object has been fully created.

Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event
instead and save a lot of server resources.

See: https://github.com/PaperMC/Paper/issues/917
2018-01-14 17:12:13 -05:00
Zach Brown
fc911a20f5
Update upstream B/CB/S 2018-01-04 02:04:31 -06:00
Shane Freeder
1180d8f383
Update B 2017-12-28 16:56:31 +00:00
Zach Brown
eb0f5adfdc
Update upstream B/CB/S 2017-12-27 22:45:33 -06:00
Aikar
fc194dfaae
Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:50:26 -05:00
Aikar
54f9e9fb1a
Always copy completions for #setCompletions in Tab Complete Events
Per feedback on 7fb767f
2017-12-20 01:09:54 -05:00
Aikar
46394cb8b0
ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.
2017-12-19 22:57:46 -05:00
Aikar
0fcd0b5c52
Make PlayerPickupExperienceEvent extend PlayerEvent 2017-12-19 22:08:28 -05:00
Aikar
9f204c2a91
PlayerPickupExperienceEvent
Allows plugins to cancel a player picking up an experience orb
2017-12-19 22:05:16 -05:00
Aikar
7fb767fe41
AsyncTabCompleteEvent shouldn't store Immutable Lists 2017-12-19 16:52:53 -05:00
Aikar
c208d652b4
ExperienceOrbs API for Reason/Source/Triggering player
Adds lots of information about why this orb exists.

Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:46:27 -05:00
Aikar
93376977a3
Add World#createExplosion(Location, float, boolean, boolean) API
don't know why this API was missing
2017-12-19 16:25:38 -05:00
Aikar
ece3333123
Display warning on deprecated recipe API
Any plugin still using this API will result in the server saving an inconsistent UUID to player data files,
which then triggers warnings such as "Tried to load unrecognized recipe: bukkit:9e5b92f5-e549-4f47-b0a8-9f89390ed77b removed now."
on the players login.

Plugin authors need to define a key to keep it consistent between server restarts.
2017-12-09 12:42:11 -05:00
Shane Freeder
a693cb21ab
Update B/CB/S 2017-12-05 01:34:10 +00:00
Aikar
147081d0ff
AsyncTabCompleteEvent
Let plugins be able to control tab completion of commands and chat async.

This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.

Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.

Also adds isCommand and getLocation to the sync TabCompleteEvent
2017-11-26 22:05:48 -05:00
Shane Freeder
f31eb87d39
Fix javadocs 2017-11-25 17:53:42 +00:00
Aikar
79f57aa18c
API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.

This is useful for where performance is needed
2017-11-24 07:28:57 +00:00
Shane Freeder
7f12781017
Update B/CB/S 2017-11-18 03:04:21 +00:00
Shane Freeder
caec68907d
Update B/CB/S 2017-11-17 09:55:26 +00:00
pkt77
3438e96192
Add PlayerArmorChangeEvent
Closes GH-928
2017-11-10 23:49:34 -05:00
BillyGalbreath
d7039347b0 PlayerAttemptPickupItemEvent additions 2017-11-10 22:49:53 -05:00
Zach Brown
bc1804b0e4
Update B/CB/S 2017-11-10 17:31:39 -05:00
Shane Freeder
1d03f56bd6
Update B/CB/S 2017-11-08 16:13:57 +00:00
Minecrell
1f4d3af169 Expose client protocol version and virtual host 2017-10-12 17:31:36 +02:00
Minecrell
da11ba232e Deprecate player sample list that includes only the player name 2017-10-12 16:12:08 +02:00
kashike
3d3ee1d9b4
Some logging changes 2017-10-03 12:13:38 -04:00
Zach Brown
a8c503b86f Update documentation around PlayerJumpEvent 2017-09-29 14:58:24 -04:00
Zach Brown
83c7399962 Add PlayerJumpEvent 2017-09-28 17:38:17 -04:00
Minecrell
5a3fb946d8 Add workaround for plugins modifying the parent of the plugin logger
Essentials uses a custom logger name ("Essentials") instead of the
plugin logger. Log messages are redirected to the plugin logger by
setting the parent of the "Essentials" logger to the plugin logger.

With our changes, the plugin logger is now also called "Essentials",
resulting in an infinite loop. Make sure plugins can't change the
parent of the plugin logger to avoid this.
2017-09-23 21:45:34 +02:00
Minecrell
ce34fd1ade Allow plugins to use SLF4J for logging
SLF4J is a commonly used abstraction for various logging frameworks
such as java.util.logging (JUL) or Log4j. Currently, plugins are
required to do all their logging using the provided JUL logger.
This is annoying for plugins that target multiple platforms or when
using libraries that log messages using SLF4J.

Expose SLF4J as optional logging API for plugins, so they can use
it without having to shade it in the plugin and going through
several layers of logging abstraction.
2017-09-23 21:45:27 +02:00
Minecrell
bbfc0c8ee3 Handle plugin prefixes in Log4j configuration 2017-09-23 21:30:35 +02:00
DemonWav
f3b8afd56a
Move eclipse compiler patch to POM changes patch
Also update to Paperclip 1.1-SNAPSHOT
2017-09-23 13:21:02 -05:00
DemonWav
73e1b3f2f0
Remove eclipse compiler for Paper-API
Fixes building with JDK9
2017-09-22 20:12:23 -05:00
Shane Freeder
d934dcc1e3
Update to 1.12.2, May the Tacos be with you 2017-09-18 12:04:01 +01:00
Shane Freeder
9c79dd3214
Cache generated EventExecutors (fixes #786)
the first 'major' change in this PR is to cache the generated event
executrs from the ASM class, by doing this we only generate a single
class for every method that we need an executor for, thus reducing the
number of classes that are needed, especially in cases where plugins
re/unregister events all the time.

The second change is to modify the generated classloader map, generated
classloaders are not held against the plugin itself but the classloader
that the event is declared in, the implication here is that we cannot
drop generated classloaders when a plugin disable, and so we use a guava
weak-key'd hashmap, downfall here is that classes won't be GC'd until
guava drops the generated classloader, however the first change should
deal with most of the grunt.
2017-09-14 14:57:50 +01:00
Shane Freeder
2104c3a683
Update CB/S 2017-09-09 08:17:12 +01:00
BillyGalbreath
75cb198fd2
LivingEntity#setKiller 2017-08-24 15:19:29 -04:00