Owen1212055
2633e8f90d
Patches!!! (2)
2023-12-06 11:00:26 -05:00
Nassim Jahnke
46f4547805
Prepare for 1.20.3 dev
2023-12-05 18:20:55 +01:00
Noah van der Aa
2b7e17a127
more more more more more more more more more work
2023-09-22 17:24:59 +02:00
Noah van der Aa
524eeedaa8
So it begins...
2023-09-21 19:18:04 +02:00
Owen1212055
d0a36db6c2
YOU get patches
2023-06-08 04:08:08 -04:00
Nassim Jahnke
1bda3d4d2a
Start working on 1.20
2023-06-07 18:24:39 +02:00
Nassim Jahnke
5c5a21fb9f
More more more more more more more patches
2023-03-14 21:55:49 +01:00
Nassim Jahnke
08ab8edb76
Start working on 1.19.4
2023-03-14 18:11:24 +01:00
Nassim Jahnke
bbd997db62
More patchidy patched patches
2022-12-07 22:35:34 +01:00
Nassim Jahnke
b7dd55ce72
API patches
2022-12-07 17:46:46 +01:00
Nassim Jahnke
365fe29e02
More compile fixed
2022-07-28 00:10:27 +02:00
Nassim Jahnke
983a4b0b2b
More more more more more more work
2022-07-27 23:32:15 +02:00
Nassim Jahnke
858aabab7c
Move patches over, start with first few
2022-07-27 20:52:03 +02:00
Jake Potrebic
f07398f8ae
Add back fix swamp hut deadlock patch
2022-06-08 07:58:51 -07:00
Nassim Jahnke
1148687a8d
Prepare for 1.19 dev
2022-06-07 18:52:56 +02:00
Jason Penilla
ea9a831a7f
Update ForgeFlower ( #7857 )
2022-05-29 12:54:25 -07:00
Spottedleaf
35cc32c4a1
Fix swamp hut cat generation deadlock
...
The worldgen thread will attempt to get structure references
via the world's getChunkAt method, which is fine if the gen is
not cancelled - but if the chunk was unloaded, the call will block
indefinitely. Instead of using the world state, we use the already
supplied generatoraccess which will always have the chunk available.
Missed patch from tuinity merge
2022-03-12 06:32:31 -08:00