Commit graph

25 commits

Author SHA1 Message Date
Nassim Jahnke
39c2c1d5f7 More more more work 2024-12-03 19:54:10 +01:00
Nassim Jahnke
3a8f9e0b6e Start update, apply API patches 2024-12-03 17:58:41 +01:00
Noah van der Aa
57a91fb883 moooore 2024-10-23 22:52:43 +02:00
Noah van der Aa
510057a8ad okaaay let's go 2024-10-22 18:23:19 +02:00
Jake Potrebic
a0f4d303eb 788/1053 2024-06-13 18:30:23 -07:00
Jake Potrebic
0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
Noah van der Aa
b8911367e6 more work (721) 2024-04-24 22:05:42 +02:00
Jake Potrebic
47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
Nassim Jahnke
ec3867cd12 [ci skip] Add more identifying patch comments 2024-01-18 18:52:00 +01:00
Owen1212055
2633e8f90d Patches!!! (2) 2023-12-06 11:00:26 -05:00
Nassim Jahnke
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Noah van der Aa
2b7e17a127 more more more more more more more more more work 2023-09-22 17:24:59 +02:00
Noah van der Aa
524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
Owen1212055
d0a36db6c2 YOU get patches 2023-06-08 04:08:08 -04:00
Nassim Jahnke
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
Nassim Jahnke
5c5a21fb9f More more more more more more more patches 2023-03-14 21:55:49 +01:00
Nassim Jahnke
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Nassim Jahnke
bbd997db62 More patchidy patched patches 2022-12-07 22:35:34 +01:00
Nassim Jahnke
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Nassim Jahnke
983a4b0b2b More more more more more more work 2022-07-27 23:32:15 +02:00
Nassim Jahnke
858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
Nassim Jahnke
dcb23664a3 More more more more more more more more more more more patches 2022-06-08 15:36:56 +02:00
Nassim Jahnke
1148687a8d Prepare for 1.19 dev 2022-06-07 18:52:56 +02:00
Spottedleaf
a096540d94 Add per player chunk loading limits
Configurable under "settings.chunk-loading.player-max-chunk-load-rate",
defaults to -1. This commit also changes the chunk loading to be
distributed equally for all players, rather than distance based. This is
to ensure players flying around do not take priority over everyone else.
The exception to this new rule is the min-load-radius, which still has
priority over everything else.
2022-03-31 06:04:23 -07:00
Spottedleaf
cbdfcf8338 Use correct toX/Y/Z in player move packet handling 2022-03-14 12:28:02 -07:00