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2 commits

Author SHA1 Message Date
Bjarne Koll
17d76ae42b
Correctly die when cancelling EntityResurrectEvent (#11785)
The existing logic in LivingEntity#checkTotemDeathProtection completes
by checking whether the death protection component is null or not.
In cases where the event was cancelled, the component needs to be nulled
out to prevent the method from returning true, causing the player to
properly die.
2024-12-23 19:38:10 +01:00
Nassim Jahnke
3b0b3a0aef
and some more 2024-12-21 13:45:04 +01:00
Renamed from paper-server/patches/features/0006-Entity-Activation-Range-2.0.patch (Browse further)