Commit graph

23 commits

Author SHA1 Message Date
Jason Penilla
f2519808c9 694 2024-04-24 11:03:59 -07:00
Jake Potrebic
47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
Nassim Jahnke
8dae5500dd [ci skip] Move chunk system patch a bit back 2024-01-24 15:57:53 +01:00
Nassim Jahnke
ec3867cd12 [ci skip] Add more identifying patch comments 2024-01-18 18:52:00 +01:00
Owen1212055
2633e8f90d Patches!!! (2) 2023-12-06 11:00:26 -05:00
Nassim Jahnke
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Jason Penilla
cd2ebaa455 Update paperweight to 1.5.9 (#9872) 2023-10-26 16:34:58 -07:00
Spottedleaf
9bf842c13e Chunk system patch 2023-09-22 13:13:57 -07:00
Noah van der Aa
26dc16de31 more more more more more more more more work 2023-09-22 17:08:04 +02:00
Noah van der Aa
524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
Owen1212055
d0a36db6c2 YOU get patches 2023-06-08 04:08:08 -04:00
Nassim Jahnke
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
Nassim Jahnke
5c5a21fb9f More more more more more more more patches 2023-03-14 21:55:49 +01:00
Nassim Jahnke
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Nassim Jahnke
bbd997db62 More patchidy patched patches 2022-12-07 22:35:34 +01:00
Nassim Jahnke
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Spottedleaf
0f1a8717e8 Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
Nassim Jahnke
4c6f66a6a3 Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ead719a65 SPIGOT-7136: Cancelling PlayerInteractEntityEvent with the Allay desyncs
8468e167e SPIGOT-7137: StructureGrowEvent isFromBonemeal and getPlayer have incorrect values
d45057c59 SPIGOT-7089: Crash when command blocks attempt to load worlds

Spigot Changes:
450dcaa8 Rebuild patches
2022-08-14 10:03:13 +02:00
Nassim Jahnke
983a4b0b2b More more more more more more work 2022-07-27 23:32:15 +02:00
Nassim Jahnke
858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
Nassim Jahnke
7c319bce76 More more more more more more more more more more patches 2022-06-08 15:12:28 +02:00
Nassim Jahnke
1148687a8d Prepare for 1.19 dev 2022-06-07 18:52:56 +02:00
Spottedleaf
172adf699b Put world into worldlist before initing the world
Some parts of legacy conversion will need the overworld
to get the legacy structure data storage
2022-02-22 14:28:34 -08:00