* Keep fully frozen entities fully activated * Rebase and switch to isFreezing --------- Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
This has been done to ensure that the shifts are not used until the world object is being constructed, which is before the global configuration is initialised. There also isn't any reason for these shifts to be global anyways.
The game uses 0.95d now