Establishes base extension of profile systems for future edits too
== AT ==
public org.bukkit.craftbukkit.profile.CraftProfileProperty
public org.bukkit.craftbukkit.profile.CraftPlayerTextures
public org.bukkit.craftbukkit.profile.CraftPlayerTextures copyFrom(Lorg/bukkit/profile/PlayerTextures;)V
public org.bukkit.craftbukkit.profile.CraftPlayerTextures rebuildPropertyIfDirty()V
public org.bukkit.craftbukkit.profile.CraftPlayerProfile toString(Lcom/mojang/authlib/properties/PropertyMap;)Ljava/lang/String;
public org.bukkit.craftbukkit.profile.CraftPlayerProfile getProperty(Ljava/lang/String;)Lcom/mojang/authlib/properties/Property;
public org.bukkit.craftbukkit.profile.CraftPlayerProfile setProperty(Ljava/lang/String;Lcom/mojang/authlib/properties/Property;)V
They block. On network I/O.
If enough tasks are submitted the server will eventually stall
out due to a sync load, as the worldgen threads will be
stalling on profile lookups.