Commit graph

8 commits

Author SHA1 Message Date
Spottedleaf
286bd1bfb5
1.18 misc performance dev branch (#7368)
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00
Jason
79dd62ae62
Use AreaMap for per-player mob spawning (#7235) 2022-01-02 11:06:08 -08:00
Jake Potrebic
3a43821c38
Updated Upstream (Bukkit/CraftBukkit/Spigot) 2021-12-31 19:05:42 -08:00
stonar96
4ab59e1326 Port Anti-Xray to 1.18 (#6947) 2021-11-30 19:26:33 +01:00
Jake
ebb727e629 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
810cb078 Add hideEntity / showEntity API

CraftBukkit Changes:
04f8e7e2 SPIGOT-6814: (Chunk) PersistentData is lost after restart
37fd1917 Add hideEntity / showEntity API
7e2214da Move checkstyle to slightly later compile phase
45c3f826 SPIGOT-6816: Fix ChunkSnapshot#getBiome

Spigot Changes:
b11f318f Rebuild patches
622b2310 SPIGOT-6811: Fix mob spawning mismatch
2b2a3d56 Rebuild patches
2021-11-30 19:26:33 +01:00
Spottedleaf
8e5d5b8753 Add Starlight 2021-11-30 19:26:33 +01:00
Nassim Jahnke
134a61c111 Readd incremental chunk saving, merge with player saving 2021-11-30 19:26:33 +01:00
Nassim Jahnke
5a90a2033d More more more more more more more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Renamed from patches/removed/1.18/0488-Improve-Chunk-Status-Transition-Speed.patch (Browse further)