This will discard extra data increasing the size of the chunk from users affected by the bug in the previous commits.
The impact of this (affecting all users) is likely to be much higher than users with plugins relying on an API introduced within the last 12 hours.
By: md_5 <git@md-5.net>
Previously spigots chunk pdc loading logic would read the entire chunk
nbt compound into the persistent data container of the chunk instead of
just reading the "BukkitValues".
Furthermore this commit also now correctly checks if the nbt compounds
of entities, tile entities and chunks actually have a value for the
"BukkitValues" key, as the previous 'getCompound' call would always
return an instance, the null check was useless. This commit now uses
'get', which returns null if no key exists and then runs an instanceof
check to both validate a non-null instance and an NBTTagCompound
instance.
By: Bjarne Koll <lynxplay101@gmail.com>
* ChunkRegionLoader.c() picks an entry in the save queue, removes that entry from the save queue and then actually writes the entry to the region file. So, between the last two steps, the entry is neither in the save queue nor is it in the region file; if somebody loads the chunk again (with ChunkRegionLoader.loadChunk()) in that gap, they'll get old data. I've delayed the removal until the saving is done.
* ChunkRegionLoader.c() also records the coords of the chunks it's currently saving in this.c. ChunkRegionLoader.a(ChunkCoordIntPair, NBTTagCompound), which adds an entry to the save queue, stops the addition of an entry if its coords are in this.c. Now, I'm guessing that Mojang's intended purpose for this mechanism was to prevent multiple parallel writes for the same chunk. The "stops the addition" bit above should then be something like "block until it's no longer in c"; in fact, the vanilla implementation is "discard the new state of the chunk". I've taken the easy route to solving this, by just making ChunkRegionLoader.c() synchronized (since, in normal use, only the chunk saving thread is in here).
By: Geoff Crossland <gcrossland+bukkit@gmail.com>
Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkStorage (world): All chunks are saved
By: Jadon Fowler <ph4seaber@gmail.com>