Commit graph

5 commits

Author SHA1 Message Date
Zach Brown
2b722719b3 Stop loading entity bounding boxes from NBT
This may be creating more issues than it's solving
cc GH-1806
2019-03-15 23:25:32 -04:00
Zach Brown
80620a2861 Update upstream B/CB/S
Also fixes build as a result of an upstream force push

--- work/Bukkit
Submodule work/Bukkit 217dc08d..d13fdf8c:
  > SPIGOT-4637: Add source block to BlockPhysicsEvent.

--- work/CraftBukkit
Submodule work/CraftBukkit acbba8ba..cb98c6ea:
  > Fix line endings in CraftDefaultPermissions
  > SPIGOT-4637: Add source block to BlockPhysicsEvent.

--- work/Spigot
Submodule work/Spigot 75ee78a0c...4165cd8f4 (commits not present)
  > (Manually Added) - Appears to be a result of an upstream force push
  > (Manually Added) - Changed: SPIGOT-4636: Add creative mode NBT permissions
2019-02-25 04:39:24 -05:00
Shane Freeder
0d458bd338 Remove "Don't double add golems to world"
Fixed upstream
2019-01-17 02:02:56 +00:00
Zach Brown
8ed499f71b Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 1627782b..67e91ef7:
  > Fix some incorrectly handled JavaDoc
  > SPIGOT-4478: Update PlayerLoginEvent docs
  > Add API to manipulate boss bar of entities and those created by commands

--- work/CraftBukkit
Submodule work/CraftBukkit ca22de36..3a911828:
  > SPIGOT-4477: Arrows only firing direction of boat
  > SPIGOT-4478: NPE during PlayerLoginEvent recipe manipulation
  > Add API to manipulate boss bar of entities and those created by commands

--- work/Spigot
Submodule work/Spigot 2474d93d..947a8e7f:
  > Rebuild patches
2018-11-11 00:37:15 -05:00
Shane Freeder
e76d475d7f Restore custom InventoryHolder support
Upstream removed the ability to consistently use a custom InventoryHolder,
However, the implementation does not use an InventoryHolder in any form
outside of custom inventories.

We can take that knowledge and apply some expected behavior, if we're given
an inventory holder, we should use it and return a custom inventory with the
holder, otherwise, create an inventory backed by the intended inventory, as
per upstream behavior.

This provides a "best of both worlds" scenario: plugins with InventoryHolder's
will always work as intended in the past, those without will create implementation
based inventories.
2018-11-05 04:57:31 +00:00