Commit graph

7 commits

Author SHA1 Message Date
Aikar
e7a59cde75
clear current chunk and entity slice on chunk unload
ideally this should of never mattered, as it will only
be hit if you teleport out of an unloaded chunk...

But apparently some people are triggering this.

See #1223
2018-07-30 00:51:58 -04:00
Aikar
18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00
Zach Brown
a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Zach Brown
28d9568ed5
Properly update patches for upstream merge 2016-10-21 15:43:40 -05:00
Zach Brown
92567cc43a
Update upstream B/CB 2016-10-21 15:28:44 -05:00
Aikar
874c7a2ef8 Updated Timings to better detail saves 2016-10-20 00:21:35 -04:00
Zach Brown
c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Renamed from Spigot-Server-Patches/0031-Lighting-Queue.patch (Browse further)