Commit graph

6 commits

Author SHA1 Message Date
Nassim Jahnke
c60e47fa58
More more work 2024-12-03 19:28:24 +01:00
Nassim Jahnke
c0a3d51ab3
Start update, apply API patches 2024-12-03 17:58:41 +01:00
Nassim Jahnke
9039c3923c
Add back discard policy 2024-11-30 10:44:57 +01:00
Nassim Jahnke
5ab678947f
Copy dispatcher root children before passing it into async tree building 2024-11-29 17:07:54 +01:00
Nassim Jahnke
64828f3a60
Clean up thread pool usage (#11681)
Using an unbound LinkedBlockingQueue means you *have* to set core and max core thread pool size the same, as they will never go above the minimum pool size by just passing them through. So this fixes the async command executor pool to actually use 2 threads, and also cleans up other usage to be explicitly "fixed" thread pool sizes, and splits off one more in Minecraft's Util class
2024-11-29 17:07:35 +01:00
Spottedleaf
da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00
Renamed from patches/server/0274-Async-command-map-building.patch (Browse further)