Aikar
e68554e5c6
Update upstream
2017-06-09 08:29:44 -04:00
Shane Freeder
9cf2e3b3dc
Update to 1.12-pre6
2017-05-31 09:04:52 +01:00
Zach Brown
81159a37d4
Update upstream B/CB/S
2017-05-27 23:25:17 -05:00
Zach Brown
b39f2133a1
Update Paper to MC 1.12-pre5
2017-05-20 23:41:39 -05:00
Zach Brown
f7d8aa4188
Update upstream B/CB/S
2017-05-15 11:25:20 -05:00
Zach Brown
ab4ae72fd5
Update to MC 1.12-pre2
2017-05-14 13:05:01 -05:00
Zach Brown
2671b8b308
Update upstream B/CB/S
2017-04-28 19:25:52 -05:00
Zach Brown
66a6db73e0
Update upstream B/CB
2017-03-31 23:24:42 -05:00
Zach Brown
bc4e080971
Update upstream CB
2017-03-30 18:26:00 -05:00
Zach Brown
4340ef97ca
Switch to a bStats based Metrics system
2017-03-25 00:22:02 -05:00
Zach Brown
013c024ca2
Update upstream CB
2017-01-28 17:36:03 -06:00
Zach Brown
b6dd3fb9d3
Update upstream B/CB
...
Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
34e0091024
Incremental Auto Save Players
...
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.
This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Alfie Cleveland
e579fe5518
Optimise removeQueue
2016-11-26 22:35:42 -06:00