CraftBukkit/Spigot
83baf22bde
Mappings Update
...
By: md_5 <git@md-5.net>
2018-12-13 11:00:00 +11:00
CraftBukkit/Spigot
102dee7d4f
Mappings Update
...
By: md_5 <git@md-5.net>
2018-12-06 10:00:00 +11:00
CraftBukkit/Spigot
686bbbbc2b
SPIGOT-4397: isChunkGenerated API
...
By: md_5 <git@md-5.net>
2018-09-26 17:19:16 +10:00
CraftBukkit/Spigot
5d0094a169
Hoist out synchronisation from ChunkRegionLoader
...
By: md_5 <git@md-5.net>
2018-09-10 19:13:03 +10:00
CraftBukkit/Spigot
a5d76bcbad
Fix bad thread safety in ChunkRegionLoader
...
By: md_5 <git@md-5.net>
2018-09-09 09:39:23 +10:00
CraftBukkit/Spigot
f578d94680
Update to Minecraft 1.13.1
...
By: md_5 <git@md-5.net>
2018-08-26 12:00:00 +10:00
CraftBukkit/Spigot
1e014acb80
Update to Minecraft 1.13
...
By: md_5 <git@md-5.net>
2018-07-22 12:00:00 +10:00
CraftBukkit/Spigot
9f6ea503ec
Fix issues converting certain chunks
...
By: md_5 <git@md-5.net>
2018-07-19 14:19:12 +10:00
CraftBukkit/Spigot
7e0a66fdd5
Update to Minecraft 1.13-pre7
...
By: md_5 <git@md-5.net>
2018-07-15 10:00:00 +10:00
CraftBukkit/Spigot
0d13d3970d
Fix a few chunk saving race conditions
...
* ChunkRegionLoader.c() picks an entry in the save queue, removes that entry from the save queue and then actually writes the entry to the region file. So, between the last two steps, the entry is neither in the save queue nor is it in the region file; if somebody loads the chunk again (with ChunkRegionLoader.loadChunk()) in that gap, they'll get old data. I've delayed the removal until the saving is done.
* ChunkRegionLoader.c() also records the coords of the chunks it's currently saving in this.c. ChunkRegionLoader.a(ChunkCoordIntPair, NBTTagCompound), which adds an entry to the save queue, stops the addition of an entry if its coords are in this.c. Now, I'm guessing that Mojang's intended purpose for this mechanism was to prevent multiple parallel writes for the same chunk. The "stops the addition" bit above should then be something like "block until it's no longer in c"; in fact, the vanilla implementation is "discard the new state of the chunk". I've taken the easy route to solving this, by just making ChunkRegionLoader.c() synchronized (since, in normal use, only the chunk saving thread is in here).
By: Geoff Crossland <gcrossland+bukkit@gmail.com>
2017-08-11 17:27:33 +10:00
CraftBukkit/Spigot
ea595a5dcf
Update to Minecraft 1.12
...
By: md_5 <git@md-5.net>
2017-06-08 18:00:00 +10:00
CraftBukkit/Spigot
40c8954e17
Update to Minecraft 1.12-pre2
...
By: md_5 <git@md-5.net>
2017-05-14 12:00:00 +10:00
CraftBukkit/Spigot
0f12ccbdba
Drop RegionFile.chunkExists() in favour of Mojang's own version
...
By: Geoff Crossland <gcrossland+bukkit@gmail.com>
2017-01-31 23:52:21 +00:00
CraftBukkit/Spigot
4e412ab4e3
Update to Minecraft 1.11
...
By: md_5 <git@md-5.net>
2016-11-17 12:41:03 +11:00
CraftBukkit/Spigot
859ccb933b
SPIGOT-2634: Concurrency issue in FileIOThread
...
By: md_5 <git@md-5.net>
2016-08-27 15:51:54 +10:00
CraftBukkit/Spigot
0628968019
Fix infinite loop when saving chunks
...
Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkStorage (world): All chunks are saved
By: Jadon Fowler <ph4seaber@gmail.com>
2016-06-18 04:25:50 -07:00
CraftBukkit/Spigot
c93d857872
SPIGOT-2385: RegionFileCache synchronization issues
...
By: md_5 <git@md-5.net>
2016-06-12 19:28:27 +10:00
CraftBukkit/Spigot
a39b7e5f3a
Update to Minecraft 1.10
...
By: md_5 <git@md-5.net>
2016-06-09 11:43:49 +10:00
CraftBukkit/Spigot
d506c12c07
Minecraft 1.9.4
...
By: md_5 <git@md-5.net>
2016-05-10 21:47:39 +10:00
CraftBukkit/Spigot
21d4bf5d1f
Update to Minecraft 1.9
...
By: md_5 <git@md-5.net>
2016-03-01 08:32:46 +11:00
CraftBukkit/Spigot
332e77d249
Update to Minecraft 1.8.8 (Pre-)Release.
...
By: md_5 <git@md-5.net>
2015-07-27 22:19:19 +10:00
CraftBukkit/Spigot
6c1c28bd14
Cut fluff from patch headers.
...
By: md_5 <git@md-5.net>
2015-05-25 20:37:24 +10:00
CraftBukkit/Spigot
38b1bb1aef
Update to 1.8.4
...
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2015-05-05 21:43:47 +01:00
CraftBukkit/Spigot
c52ea50ad9
SPIGOT-729: Revert the entity slice move
...
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2015-03-22 19:01:30 +00:00
CraftBukkit/Spigot
4af7c7ec4b
Move the entity slice loading
...
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2015-03-16 19:44:51 +00:00
CraftBukkit/Spigot
85be409b13
Update to Minecraft 1.8.3
...
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2015-02-26 22:41:06 +00:00
CraftBukkit/Spigot
85573908bc
Optimize the invalid block fixing
...
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2014-11-29 23:25:17 +00:00
CraftBukkit/Spigot
63af42bb1e
Improve the invalid block handling
...
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2014-11-29 20:00:52 +00:00
CraftBukkit/Spigot
739bc35bde
Fix a vanilla issue which causes invalid data values on blocks to turn to air
...
Worlds already loaded in 1.8 can still be saved by this but tile entities will
be lost
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2014-11-29 17:31:40 +00:00
CraftBukkit/Spigot
6956c3298f
Revert "Remove patch headers"
...
This reverts commit a8ddf37419
.
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2014-11-28 23:02:15 +00:00
CraftBukkit/Spigot
a8ddf37419
Remove patch headers
...
By: GunfighterJ <joseph.jenniges@gmail.com>
2014-11-28 16:54:14 -06:00
CraftBukkit/Spigot
ba8312ff89
Use the right name for the AsyncPlayerPreLoginEvent
...
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2014-11-28 17:43:48 +00:00
CraftBukkit/Spigot
2443e912f8
Fix eating food whilst not facing a block
...
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2014-11-28 11:23:19 +00:00
CraftBukkit/Spigot
a419776f3c
Update to Minecraft 1.8
...
For more information please see http://www.spigotmc.org/
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2014-11-26 08:32:16 +11:00