Commit graph

13 commits

Author SHA1 Message Date
Aikar
720dabd2aa Update Upstream
Removed my ChunkLoadEvent patch as upstream fixed it
2018-07-30 01:08:59 -04:00
Aikar
6d1a918378 NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.

Do not try to use this branch. You will fail.
2018-07-14 21:53:17 -04:00
Shane Freeder
0ed67b50a3 remove warning for custom entities in precreaturespawn (closes #1069)
There can be no survivors.
2018-04-08 01:44:14 +01:00
Zach Brown
c93e1ee068 Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
Zach Brown
1c208bf05b Update upstream CB/S 2017-06-18 20:36:55 -05:00
Zach Brown
64b19558b6 Remove last bit of chunk exists region file fix
CraftBukkit removed their implementation that caused this issue,
switching to Mojang's implementation which doesn't appear to share it. I
already removed the important bit in the last upstream merge, this is
just unused and unnecessary now. So we remove it.
2017-04-29 05:27:31 -05:00
Zach Brown
4340ef97ca Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Aikar
03553d232e Update upstream 2016-06-22 22:18:41 -04:00
Zach Brown
9b192b2708 Update to Minecraft 1.10 2016-06-08 22:57:14 -05:00
Aikar
34fcd8ccc2 Paper 1.9.4 Update 2016-05-11 22:07:46 -04:00
Aikar
e5d103dd3f improve implementation of chunk access patch 2016-04-01 00:35:44 -04:00
Aikar
97e083b9b0 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Aikar
95b9e1e6f2 Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00