Commit graph

4 commits

Author SHA1 Message Date
Shane Freeder
40748b3c8d Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3dc4cdcd Update to Minecraft 1.14.3-pre4
88b25a8c SPIGOT-5098: Add a method to allow colored sign changes
6d913552 Update to Minecraft 1.14.3-pre4

CraftBukkit Changes:
f1f33559 Update to Minecraft 1.14.3
8a3d3f49 SPIGOT-5098: Add a method to allow colored sign changes
533290e2 SPIGOT-5100: Console warning from pig zombie targeting
6dde4b9f SPIGOT-5094: Allow opening merchant for wandering traders and hide the xp bar for custom merchants
9af90077 SPIGOT-5097: Bukkit.clearRecipes() no longer working
38fa220f Fix setting game rules via the API
fe3930ce Update to Minecraft 1.14.3-pre4
da071ec5 Remove outdated build delay.

Spigot Changes:
4d2f30f1 Update to Minecraft 1.14.3
f16400e3 Update to Minecraft 1.14.3-pre4
2019-06-25 02:47:58 +01:00
Spottedleaf
83d1978402 Fix performance regression in loadChunk(x, z, false) (#2211)
Resolve a regression where calling loadChunk(x, z, false) would
potentially double-load chunk data
2019-06-22 13:04:26 -07:00
Spottedleaf
a4a1cae173 Fix chunks refusing to save (#2196)
We should only set hasBeenLoaded to false potentially after saving a chunk
other wise we will not save it. The method to do this is
PlayerChunk#l(), which we were potentially calling for chunks we were not saving.
2019-06-17 00:47:51 -07:00
Spottedleaf
bf2043b339 Fix World#isChunkGenerated calls (#2186)
* Fix World#isChunkGenerated calls

Optimize World#loadChunk() too
This patch also adds a chunk status cache on region files (note that
its only purpose is to cache the status on DISK)

* Ensure correct regionfile usage

This also bumps the minimum region file cache to 4 files given
readChunkData can load potentially 4 files.

* Fix closed check

* Better checks for invalid regionfile usage
2019-06-16 20:52:34 -07:00