== AT ==
public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations
public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations toBukkitSlot(Lnet/minecraft/world/scores/DisplaySlot;)Lorg/bukkit/scoreboard/DisplaySlot;
public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations fromBukkitSlot(Lorg/bukkit/scoreboard/DisplaySlot;)Lnet/minecraft/world/scores/DisplaySlot;
This patch changes sign command logic so that `run_command` click events:
- are logged to the console
- fire PlayerCommandPreprocessEvent
- work with double-slash commands like `//wand`
- sends failure messages to the player who clicked the sign
== AT ==
public net.minecraft.world.entity.animal.Fox isDefending()Z
public net.minecraft.world.entity.animal.Fox setDefending(Z)V
public net.minecraft.world.entity.animal.Fox setFaceplanted(Z)V
public net.minecraft.world.entity.animal.Panda getEatCounter()I
public net.minecraft.world.entity.animal.Panda setEatCounter(I)V
public net.minecraft.world.entity.animal.Bee isRolling()Z
public net.minecraft.world.entity.animal.Bee setRolling(Z)V
public net.minecraft.world.entity.animal.Bee numCropsGrownSincePollination
public net.minecraft.world.entity.animal.Bee ticksWithoutNectarSinceExitingHive
public net.minecraft.world.entity.monster.piglin.Piglin isChargingCrossbow()Z
public net.minecraft.world.entity.ambient.Bat targetPosition
public net.minecraft.world.entity.monster.Ravager attackTick
public net.minecraft.world.entity.monster.Ravager stunnedTick
public net.minecraft.world.entity.monster.Ravager roarTick
public net.minecraft.world.entity.vehicle.MinecartTNT explode(D)V
public net.minecraft.world.entity.vehicle.MinecartTNT fuse
public net.minecraft.world.entity.monster.Endermite life
public net.minecraft.world.entity.projectile.AbstractArrow soundEvent
public net.minecraft.world.entity.monster.Phantom anchorPoint
public net.minecraft.world.entity.npc.WanderingTrader getWanderTarget()Lnet/minecraft/core/BlockPos;
public net.minecraft.world.entity.animal.AbstractSchoolingFish leader
public net.minecraft.world.entity.animal.AbstractSchoolingFish schoolSize
public net.minecraft.world.entity.animal.Rabbit moreCarrotTicks
public net.minecraft.world.entity.AreaEffectCloud ownerUUID
public net.minecraft.world.entity.animal.MushroomCow stewEffects
public net.minecraft.world.entity.Entity FLAG_INVISIBLE
public net.minecraft.world.entity.animal.Cat setRelaxStateOne(Z)V
public net.minecraft.world.entity.animal.Cat isRelaxStateOne()Z
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Co-authored-by: booky10 <boooky10@gmail.com>
Co-authored-by: Amin <amin.haddou@frg.wwschool.de>
Co-authored-by: TrollyLoki <trollyloki@gmail.com>
Co-authored-by: FireInstall <kettnerl@hu-berlin.de>
Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com>
Co-authored-by: TotalledZebra <Holappa57@gmail.com>
== AT ==
public net.minecraft.world.item.enchantment.Enchantment definition
Co-authored-by: Luis <luisc99@icloud.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
RegistryAccess is independant from CraftServer and
doesn't require one to be created allowing the
org.bukkit.Registry class to be loaded earlier.
== AT ==
public net.minecraft.server.RegistryLayer STATIC_ACCESS
Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
process to do this in the Bukkit API
Adds API for buildable, replaceable, burnable too.
When new advancements are added via the UnsafeValues#loadAdvancement
API, it triggers a full datapack reload when this is not necessary. The
advancement is already loaded directly into the advancement registry,
and the point of saving the advancement to the Bukkit datapack seems to
be for persistence. By removing the call to reload datapacks when an
advancement is loaded, the client no longer completely freezes up when
adding a new advancement.
To ensure the client still receives the updated advancement data, we
manually reload the advancement data for all players, which
normally takes place as a part of the datapack reloading.
On servers with plugins that constantly churn through scoreboards, there is a risk of
degraded GC performance due to the number of scoreboards held on by weak references.
Most plugins don't even need the (vanilla) functionality that requires all plugin
scoreboards to be tracked by the server. Instead, only track scoreboards when an
objective is added with a non-dummy criteria.
This is a breaking change, however the change is a much more sensible default. In case
this breaks your workflow you can always force all scoreboards to be tracked with
settings.track-plugin-scoreboards in paper.yml.
== AT ==
public net/minecraft/world/level/block/state/BlockBehaviour getMenuProvider(Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)Lnet/minecraft/world/MenuProvider;
Uses correct setPositionRotation for Entity teleporting instead of setLocation
as this is how Vanilla teleports entities.
Cancel any pending motion when teleported.
== AT ==
public org.bukkit.craftbukkit.inventory.CraftMetaFirework
public org.bukkit.craftbukkit.inventory.CraftMetaFirework power
public org.bukkit.craftbukkit.inventory.CraftMetaFirework getNBT(Lorg/bukkit/FireworkEffect$Type;)Lnet/minecraft/world/item/component/FireworkExplosion$Shape;
Co-authored-by: MeFisto94 <MeFisto94@users.noreply.github.com>
== AT ==
public net.minecraft.world.entity.monster.Evoker setWololoTarget(Lnet/minecraft/world/entity/animal/Sheep;)V
public net.minecraft.world.entity.monster.Evoker getWololoTarget()Lnet/minecraft/world/entity/animal/Sheep;
The existing regex is too open and allows for the absence of any actual
number data, detecting an NBT entry of just the letter "i" in upper or
lower case. This causes a single-character NBT entry to be processed as
an integer ending in "i", passing an empty String to to Integer.parseInt,
triggering an exception in loading the item.
This commit forces numbers to be present prior to the ending "i"
letter.
Fixes per world difficulty with /difficulty command and also
makes it so that the server keeps the last difficulty used instead
of restoring the server.properties every single load.
Server.reload() had this logic to give time for tasks to shutdown,
however shutdown did not...
Adds a 5 second grace period for any async tasks to finish and warns
if any are still running after that delay just as reload does.
Adds a new method to fetch the location of a player's bed without generating any sync loads.
getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.