Commit graph

127 commits

Author SHA1 Message Date
kickash32
ed712d373a Ensure EntityRaider respects game and entity rules for picking up items 2020-05-09 02:01:48 -04:00
BillyGalbreath
e91df097e9 ExperienceOrb merging/stacking API and fixes
Adds an option for maximum exp value when merging orbs

Adds ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
as entities. Plugins can cancel it if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.

Fixes an issue where the stacked count was not taking into account
for mending repairs and when merging with spigot's merge-on-spawn
logic

== AT ==
public net.minecraft.world.entity.ExperienceOrb count

Co-authored-by: Aikar <aikar@aikar.co>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2017-11-10 23:03:12 -05:00
Mariell Hoversholm
e5e4cc7020 Add villager reputation API
== AT ==
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips <init>()V
public net.minecraft.world.entity.ai.gossip.GossipContainer gossips
2020-04-22 23:29:20 +02:00
MiniDigger | Martin
82290d3060 Implement Mob Goal API 2020-01-03 16:26:19 +01:00
Aikar
4b1f23c2e8 Fix item duplication and teleport issues
This notably fixes the newest "Donkey Dupe", but also fixes a lot
of dupe bugs in general around nether portals and entity world transfer

We also fix item duplication generically by anytime we clone an item
to drop it on the ground, destroy the source item.

This avoid an itemstack ever existing twice in the world state pre
clean up stage.

So even if something NEW comes up, it would be impossible to drop the
same item twice because the source was destroyed.
2020-04-25 06:46:35 -04:00
William Blake Galbreath
8a71e1c7da Add phantom creative and insomniac controls 2020-04-25 15:13:41 -05:00
nossr50
c157d209f3 Add PlayerAttackEntityCooldownResetEvent 2020-03-26 19:44:50 -07:00
2277
dd3e099c9c Move player to spawn point if spawn in unloaded world
If the playerdata contains an invalid world (missing, unloaded, invalid,
etc.), spawn the player at the spawn point of the main world.

Co-authored-by: Wyatt Childers <wchilders@nearce.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2020-03-31 10:33:55 +01:00
Spottedleaf
3d63d68ecb Don't run entity collision code if not needed
Will not run if:
Max entity cramming is disabled and the max collisions per entity is less than or equal to 0.
Entity#isPushable() returns false, meaning all entities will not be able to collide with this
entity anyways.
The entity's current team collision rule causes them to NEVER collide.

Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
2020-04-15 17:56:07 -07:00
Aikar
aa8e04867f Optimize Pathfinding
Prevents pathfinding from spamming failures for things such as
arrow attacks.
2016-03-03 02:02:07 -06:00
Aikar
6242e1dad0 Dead Player's shouldn't be able to move
This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.
2020-04-02 19:31:16 -04:00
chickeneer
c569dccd4e Do not allow Vexes to load chunks 2020-03-17 14:18:50 -05:00
Zero
05df94d332 Configurable chance of villager zombie infection
This allows you to solve an issue in vanilla behavior where:
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
* On normal difficulty they will have a 50% of getting infected or dying.
2020-02-22 16:10:31 -05:00
William Blake Galbreath
fd378a7262 Add option to allow iron golems to spawn in air 2019-04-13 16:50:58 -05:00
William Blake Galbreath
196c153504 Add option to nerf pigmen from nether portals 2020-02-07 14:36:56 -06:00
BillyGalbreath
0dd8044178 Entity Jump API
== AT ==
public net.minecraft.world.entity.LivingEntity jumping
2020-02-08 23:26:11 -06:00
William Blake Galbreath
4e20691d59 Add ThrownEggHatchEvent
Adds a new event similar to PlayerEggThrowEvent, but without the Player requirement
(dispensers can throw eggs to hatch them, too).
2020-02-09 00:19:05 -06:00
William Blake Galbreath
e4290a3697 Bees get gravity in void. Fixes MC-167279 2020-01-26 16:30:19 -06:00
kickash32
7b1d3d673a Alternative item-despawn-rate
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
2019-06-03 02:02:39 -04:00
Nassim Jahnke
8a2c2db2a5 Fix item EAR ticks
Item entities only have their gravity ticked every 4 ticks when on ground.
Fix that and also remove Spigot's arbitrary tick skipping. It's a terribly
cheap way of getting extra performance that doesn't really work at all.
2024-10-30 13:51:54 +01:00
William Blake Galbreath
0e5a5711fc Prevent bees loading chunks checking hive position 2020-01-05 17:24:34 -06:00
Callahan
a0513959ea Prevent sync chunk loads when villagers try to find beds 2020-01-13 23:47:28 -06:00
kickash32
2cb6b995cc Prevent consuming the wrong itemstack 2019-08-19 19:42:35 +05:00
kickash32
0198ee9c8a offset item frame ticking 2019-07-30 03:17:16 +05:00
Lucavon
a89e4e6ae3 Configurable projectile relative velocity
This patch adds an option "disable relative projectile velocity", which, when
enabled, will cause projectiles to ignore the shooter's current velocity,
like they did in Minecraft 1.8 and prior.
If a player is falling, for example, their shooting range will be drastically
reduced, as a downwards velocity is applied to the projectile. This prevents
players from saving themselves from falling off floating islands, for example,
as a thrown ender pearl will not make it back to the island, while it would
have in 1.8.

While this could easily be done with plugins, too, there are multiple problems:
P1) If multiple plugins cancel the velocity by subtracting the shooter's velocity
from the projectile's velocity, the projectile's velocity would be different.
As there's no way to detect whether the projectile's velocity has already been
adjusted to ignore the player's velocity, plugins can't not do it if it's not
necessary.
P2) I've noticed some inconsistencies, e.g. weird velocity when shooting while
using an elytra. Checking for those inconsistencies is possible, but not as
efficient as just not applying the velocity in the first place.
P3) Solutions for 1) and especially 2) might not be future-proof, while this
server-internal fix makes this change future-proof.
2019-07-23 20:29:20 -05:00
Phoenix616
f5be267fbf Fix sounds when item frames are modified (MC-123450)
This also fixes the adding sound playing when the item frame direction is changed.
2019-04-27 20:00:43 +01:00
Aikar
0b77748b35 Fixes and additions to the spawn reason API
Expose an entities spawn reason on the entity.
Pre existing entities will return NATURAL if it was a non
persistenting Living Entity, SPAWNER for spawners,
or DEFAULT since data was not stored.

Additionally, add missing spawn reasons.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Doc <nachito94@msn.com>
2019-03-24 00:24:52 -04:00
BillyGalbreath
ea164c2f4a Add more Zombie API
== AT ==
public net.minecraft.world.entity.monster.Zombie isSunSensitive()Z
2018-10-07 04:29:59 -05:00
Shane Freeder
373c8ff0b2 force entity dismount during teleportation
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, shamefully,
too many plugins rely on the events firing, which means that not firing
these events caues more issues than it solves;

In order to counteract this, Entity dismount/exit vehicle events have
been modified to supress cancellation (and has a method to allow plugins
to check if this has been set), noting that cancellation will be silently
surpressed given that plugins are not expecting this event to not be cancellable.

This is a far from ideal scenario, however: given the current state of this
event and other alternatives causing issues elsewhere, I believe that
this is going to be the best soultion all around.

Improvements/suggestions welcome!
2018-11-15 13:38:37 +00:00
BillyGalbreath
8f806f31bb Check Drowned for Villager Aggression Config 2018-10-10 21:22:44 -05:00
BillyGalbreath
a24fb45a27 Add more Witch API
== AT ==
public net.minecraft.world.entity.monster.Witch usingTime
2018-10-12 14:10:46 -05:00
BillyGalbreath
fb18e19bb0 Turtle API
== AT ==
public net.minecraft.world.entity.animal.Turtle getHomePos()Lnet/minecraft/core/BlockPos;
public net.minecraft.world.entity.animal.Turtle setHasEgg(Z)V
public net.minecraft.world.entity.animal.Turtle isGoingHome()Z
public net.minecraft.world.entity.animal.Turtle setGoingHome(Z)V
public net.minecraft.world.entity.animal.Turtle isTravelling()Z
public net.minecraft.world.entity.animal.Turtle setTravelling(Z)V
2018-09-29 16:08:23 -05:00
BillyGalbreath
5a43ef8127 Add LivingEntity#getTargetEntity 2018-09-22 00:33:08 -05:00
BillyGalbreath
46109028f9 Honor EntityAgeable.ageLock 2018-09-23 20:59:53 -05:00
Aikar
54b44d1f1c Prevent various interactions from causing chunk loads
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
2018-09-10 23:56:36 -04:00
Phoenix616
04afedcccf Improve death events
This adds the ability to cancel the death events and to modify the sound
an entity makes when dying. (In cases were no sound should it will be
called with shouldPlaySound set to false allowing unsilencing of silent
entities)

It makes handling of entity deaths a lot nicer as you no longer need
to listen on the damage event and calculate if the entity dies yourself
to cancel the death which has the benefit of also receiving the dropped
items and experience which is otherwise only properly possible by using
internal code.

== AT ==
public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent;
public net.minecraft.world.entity.LivingEntity getSoundVolume()F
2018-08-21 01:39:35 +01:00
BillyGalbreath
228730983d Add ray tracing methods to LivingEntity 2018-09-03 18:20:03 -05:00
BillyGalbreath
bfd8b7bcef Add More Creeper API 2018-08-24 11:50:26 -05:00
BillyGalbreath
f6b20dccfc Add PhantomPreSpawnEvent 2018-08-25 19:56:51 -05:00
BillyGalbreath
14aa197675 Slime Pathfinder Events 2018-08-24 08:18:42 -05:00
Aikar
394e4c04f7 Fix NBT type issues
Addresses two issues:
- MC-135506: Experience should save as Integers
- Allay duplication cooldown is saved and exposed as a long, but loaded as an int
2018-08-03 00:04:54 -04:00
Mark Vainomaa
30f16143ba Add TNTPrimeEvent 2018-07-16 00:05:05 +03:00
BillyGalbreath
da011362dc SkeletonHorse Additions 2018-07-27 22:36:31 -05:00
Riley Park
c0a3a0d12c Allow disabling armor stand ticking 2018-08-15 01:26:09 -07:00
Hugo Manrique
510b8187c7 Vanished players don't have rights 2018-07-23 14:22:26 +02:00
Hugo Manrique
1549b076df Option to prevent armor stands from doing entity lookups 2018-07-23 12:57:39 +02:00
BillyGalbreath
925d397466 PlayerLaunchProjectileEvent 2018-07-21 03:11:03 -05:00
BillyGalbreath
a949eef7aa PlayerElytraBoostEvent 2018-07-21 01:59:59 -05:00
BillyGalbreath
e054d501fb EnderDragon Events 2018-07-21 01:51:27 -05:00
Aikar
eb528f5f37 add more information to Entity.toString()
UUID, ticks lived, valid, dead
2018-07-19 01:13:28 -04:00