Zach Brown
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684bd2adbc
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Upstate upstream B/CB
--- work/Bukkit
Submodule work/Bukkit 9a793cce8..0c1d258bb:
> Make PigZapEvent extend EntityTransformEvent
--- work/CraftBukkit
Submodule work/CraftBukkit ee6684bba..6a398ac44:
> SPIGOT-4511: Trident doesn't lose durability
> Tweak outdated windows
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2018-12-02 18:31:09 -05:00 |
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DoNotSpamPls
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0c74d4575c
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Change the reserved channel check to be sensible (#1610)
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2018-11-30 19:08:31 -05:00 |
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kashike
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3ef68e5f20
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nevermind then
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2018-11-30 07:40:47 -08:00 |
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Shane Freeder
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7d25c57f43
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Use Item from PlayerPickupItemEvent when fired (fixes #1717)
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2018-11-30 15:15:07 +00:00 |
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kashike
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1c8d620e6e
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Don't fill list with items on startup
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2018-11-29 16:32:23 -08:00 |
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Aikar
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4cd3e8173c
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[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
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2018-11-13 23:41:46 -05:00 |
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Zach Brown
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0ae3b1c14e
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Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 3aee9dbd0..0828ce366:
> Add SpawnReason.SHEARING
> SPIGOT-4339: Add EntityTransformEvent
--- work/CraftBukkit
Submodule work/CraftBukkit 17ff1e046..c2035aa1d:
> Add some missing CreatureSpawnEvent.SpawnReason calls
> SPIGOT-4339: Add EntityTransformEvent
--- work/Spigot
Submodule work/Spigot 947a8e7fd..5696c83c1:
> Rebuild patches
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2018-11-13 23:35:43 -05:00 |
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Aikar
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e9305f96a3
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Don't sleep after profile lookups if not needed
Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
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2018-10-23 21:14:11 -04:00 |
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