This resolves some issues which caused entities to not be resent correctly.
Entities that are interacted with need to be resent to the client, so we resend all the entity
data to the player whilst making sure not to clear dirty entries from the tracker. This makes
sure that values will be correctly updated to other players.
This also adds utilities to aid in further preventing entity desyncs.
This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
to be used despite being cancelled on the server.
For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values,
and so we have to (forcibly) resend them in order for the client to reset their using item state.
See: https://github.com/PaperMC/Paper/pull/1896
== AT ==
public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
Spigot uses a no longer valid ClientboundContainerSetSlotPacket with the
slot -1, which would update the carried stack in versions <=1.21.1 but
now leads to an IOOB.
1.21.2 instead introduced the ClientboundSetCursorItemPacket, which this
patch uses instead.
In the case where multiple messages from different players are being processed in parallel, there was a potential race condition where the messages would be sent to the client in a different order than the message signature cache was updated. However, the cache relies on the fact that the client and server get the exact same updates in the same order. This race condition would cause the caches to become corrupted, and any future message received by the client would fail to validate.
This also applies to the last seen state of the server, which becomes inconsistent in the same way as the message signature cache and would cause any messages sent to be rejected by the server too.
== AT ==
public net.minecraft.world.inventory.AbstractContainerMenu quickcraftSlots
public net.minecraft.world.inventory.AbstractContainerMenu quickcraftStatus
public net.minecraft.world.inventory.AbstractContainerMenu quickcraftType
public net.minecraft.world.inventory.AbstractContainerMenu resetQuickCraft()V
The server validates incoming interaction packets by ensuring the player
sending them is inside their interaction range. For this, the server adds
a magic value, by default 1.0, to the original interaction range to
account for latency issues.
This value however may be too low in high latency environments.
The patch exposes a new configuration option to configure said value.
== AT ==
public net.minecraft.commands.arguments.blocks.BlockInput tag
public net.minecraft.commands.arguments.DimensionArgument ERROR_INVALID_VALUE
public net.minecraft.server.ReloadableServerResources registryLookup
public net.minecraft.server.ReloadableServerResources
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Marc Baloup <marc.baloup@laposte.net>
General patch fixing slot desyncs between the server and client that
result from cancelled events/paper introduced logic.
Co-authored-by: Minecrell <minecrell@minecrell.net>
Co-authored-by: Newwind <support@newwindserver.com>
Tab-complete packet is supposed to tab-complete args for commands, but
it also can suggest commands like in version 1.12.2 or lower.
This patch prevents server from sending namespaced commands when player
requests tab-complete only commands.
While Velocity supports BungeeCord-style IP forwarding, it is not secure. Users
have a lot of problems setting up firewalls or setting up plugins like IPWhitelist.
Further, the BungeeCord IP forwarding protocol still retains essentially its original
form, when there is brand new support for custom login plugin messages in 1.13.
Velocity's modern IP forwarding uses an HMAC-SHA256 code to ensure authenticity
of messages, is packed into a binary format that is smaller than BungeeCord's
forwarding, and is integrated into the Minecraft login process by using the 1.13
login plugin message packet.
Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
Log when the async catcher is tripped
The chunk system can swallow the exception given it's all
built with completablefuture, so ensure it is at least printed.
Add/move several async catchers
Async catch modifications to critical entity state
These used to be here from Spigot, but were dropped with 1.17.
Now in 1.17, this state is _even more_ critical than it was before,
so these must exist to catch stupid plugins.
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
* Call PlayerInteractEvent when left-clicking on a block in adventure
mode.
* Call PlayerInteractEvent when left-clicking an Entity that is out of
range in adventure/survival (entity reach is 3.0).
Co-authored-by: Moulberry <james.jenour@protonmail.com>