Aikar
37afe5e662
Fix skull cache case bug
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missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
8abad348b6
Cache BlockState for Blocks
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Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
ae95189944
Another attempt at unload queue, including EAR improvements.
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should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.
And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar
4646f9b68f
Allow command line arg to allow normal reload
2016-03-21 21:56:52 -04:00
Aikar
a3cc380333
Make /reload require typing confirm to actually reload
2016-03-21 21:40:29 -04:00
Aikar
812a2ea08d
Fix rebuild patches for real this time.
2016-03-21 21:40:18 -04:00
Daniel Ennis
0e2350efd1
Merge pull request #122 from willies952002/master
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Add Bukkit#reloadPermissions()
2016-03-21 21:32:06 -04:00
willies952002
7178332f2a
Add Bukkit#reloadPermissions()
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Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar
9300f163fd
fix rebuild patches and rebuild current patches
2016-03-21 20:46:54 -04:00
Daniel Ennis
4916cd2551
Merge pull request #91 from willies952002/feature/permReload
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Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
Zach Brown
2241a54955
Update upstream Spigot and upstreamMerge script
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Also remove paperclip from upstream merge, it shouldn't need merging very often
2016-03-21 12:32:05 -05:00
Techcable
291d1f7d21
Make Spigot its own submodule
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Merge pull request #118 from Techcable/spigot-in-submodule
2016-03-21 12:22:47 -05:00
Zach Brown
044d463764
Use singleton in Village class to work around null issue that evades
2016-03-21 10:28:45 -05:00
Zach Brown
7107d8ae53
Upstream merge Bukkit, update Paperclip
2016-03-21 09:03:17 -05:00
Zach Brown
d4ba72a83f
Support offline mode from the whitelist command
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Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown
71f8b70f10
Also handle original end case that spawned the issue
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Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach Brown
c0d5c00a34
Merge pull request #118 from Techcable/fix/spigot-title-compatibility
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Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable
acad27e9e7
Fix backwards compatibility with spigot title api
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I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.
Fixes #94
2016-03-20 20:45:13 -07:00
Zach Brown
a7d5440958
Merge pull request #117 from willies952002/correct/README
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Update README.md
2016-03-20 22:40:41 -05:00
Zach Brown
614aee73bc
Only mark player as invulnerable if they're actually changing worlds
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Fixes GH-96
2016-03-20 22:38:31 -05:00
Zach Brown
84b79f3f41
Only mark player as invulnerable if they're going to the end
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cc GH-96
2016-03-20 19:44:49 -05:00
willies952002
58c6311cfa
Update README.md
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Remove all reamining instances of `PaperSpigot` and replace them with `Paper`
2016-03-20 20:32:00 -04:00
Zach Brown
372152df9d
Upstream merge
2016-03-20 16:05:42 -05:00
Daniel Ennis
1098519c4d
Catch Async PlayerChunkMap operations - Fixes #113
2016-03-20 15:24:24 -04:00
Aikar
6acff7d61d
Disable Chunk Unload Queue Patch for now
2016-03-20 00:53:34 -04:00
Aikar
0b26bbd451
handle NaN health/absorb values and repair bad data
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Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar
db0f31134f
Improve chunk unload queue to maintain some previous expectations
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While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.
While this is logically wrong, some plugins seem to be causing unload issues.
This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.
Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown
86800546bf
Merge latest upstream CB
2016-03-19 21:42:04 -05:00
Zach Brown
a424df3323
Update upstream and rebuild patches
2016-03-19 20:20:25 -05:00
Zach Brown
85451753d1
Remove patch pulled upstream and rebuild patches
2016-03-19 17:52:09 -05:00
William
13587006dc
Allow Reloading of Custom Permissions
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Add the ability to reload the custom permissions file by doing "/reload permissions"
Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-19 16:19:00 -04:00
Aikar
1c20143e3c
Optimize Navigation Listener
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Replace WeakHashMap with an ArrayList and manually manage object
lifecycle. Gives superior iteration performance at a slight cost
to removal performance and also ensures entities are removed immediately
upon losing their validity within the world.
Additionally, change listener registration to be done upon world add
instead of immediate up creation. This provides benefit of only
registering and ticking real Navigation objects, and not invalid
entities (cancelled entity spawns for example).
2016-03-19 00:32:08 -04:00
Riley Park
0a9d183bd4
Set health before death event
2016-03-19 10:12:30 -07:00
Riley Park
6d01d7f9ea
Custom replacement for eaten items
2016-03-19 09:57:19 -07:00
Aikar
d1c4507c9c
Fixes #95 - Vanilla bug with Villages
2016-03-19 15:21:39 -04:00
Zach Brown
67a3d9cb57
Merge pull request #101 from DemonWav/master
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Revert Spigot changes to blocking damage code
/me glances at imports
/me will fix later
2016-03-19 12:25:22 -05:00
DemonWav
4e7056af65
Revert Spigot changes to blocking code, fix issue where entities cannot die
2016-03-19 12:20:27 -05:00
Aikar
7efe31a331
Fix chunk unload issues - Resolves #97
2016-03-19 11:29:46 -04:00
Aikar
bb82a8a401
forgot to rebuild after last light change, another fix
2016-03-19 10:57:22 -04:00
Aikar
e59f9ab2e6
fix light level check on monsters
2016-03-19 10:45:28 -04:00
Aikar
16a89b43d7
always clean patches
2016-03-19 00:11:14 -04:00
Zach Brown
a8dc98774c
Update upstreams & paperclip
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Should close GH-86
2016-03-19 08:38:35 +11:00
md_5
b2f9eaea66
Rebuild patches
2016-03-19 14:46:10 +11:00
Aikar
d72abafa8f
Optimized Light Level Comparisons
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Use an optimized method to test if a block position meets a desired light level.
This method benefits from returning as soon as the desired light level matches.
Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown
eaccfc64b2
Re-add comment to navigation patch
2016-03-18 21:41:50 -05:00
Zach Brown
3727b119f2
Update upstream and rebuild patches
2016-03-18 21:37:58 -05:00
md_5
9571a3df27
SPIGOT-1964: Remove 1.9.1 patch
2016-03-19 08:38:35 +11:00
Zach Brown
659c43c6f3
Fix furnace cook time bug
2016-03-18 21:32:31 -05:00
Zach Brown
c7fec9299a
Make spawner nerfed mobs float AI toggleable
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closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown
29dccccac4
Force potion effect application in BeaconEffectEvent
2016-03-18 20:45:22 -05:00