Commit graph

26 commits

Author SHA1 Message Date
Jake Potrebic
7bcc1a4674 385 2024-06-13 13:14:13 -07:00
Jake Potrebic
0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
Jake Potrebic
49787270cb 354 2024-04-23 23:05:14 -07:00
Jake Potrebic
47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
Nassim Jahnke
fae4fc60c9 [ci skip] Move chunk system patch back a bit 2024-01-24 13:07:40 +01:00
Nassim Jahnke
f6609428b6 [ci skip] Add more identifying patch comments 2024-01-21 12:11:43 +01:00
Jason Penilla
4f136356d8 some more patch 2023-12-05 15:55:31 -07:00
Nassim Jahnke
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Spottedleaf
9bf842c13e Chunk system patch 2023-09-22 13:13:57 -07:00
Jake Potrebic
4c24ef27fa some more patches 2023-09-21 20:29:51 -07:00
Noah van der Aa
524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
Spottedleaf
288a08c1af rewrite chunk system checkpoint 2023-06-07 22:21:04 -07:00
Jake Potrebic
07ee610d8e more patches 2023-06-07 15:41:25 -07:00
Nassim Jahnke
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
Nassim Jahnke
b7ee1ae38a More more more more more patches 2023-03-14 20:54:57 +01:00
Nassim Jahnke
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Nassim Jahnke
00dec09758 Patching patched patched patches 2022-12-07 21:16:54 +01:00
Nassim Jahnke
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Spottedleaf
0f1a8717e8 Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
Nassim Jahnke
ee2c1caf9b More more work 2022-07-27 22:17:18 +02:00
Nassim Jahnke
858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
Jake Potrebic
25ec90e362 even moar patches 2022-06-07 21:39:43 -07:00
Nassim Jahnke
1148687a8d Prepare for 1.19 dev 2022-06-07 18:52:56 +02:00
Jason Penilla
3b7830d806 p a t c h e s 2021-11-24 03:06:34 -08:00
Jason Penilla
ed6d43ddb0 Prepare for updating server patches 2021-11-23 00:57:41 -08:00
Jake Potrebic
ddb72c221d EVEN MOOOOOAAAAAAARRRRRRR patches :) (#5820) 2021-06-13 18:06:38 -07:00
Renamed from patches/server-remapped/Don-t-crash-if-player-is-attempted-to-be-removed-fro.patch (Browse further)