Thinkofdeath
7bdb8f9f21
Handle new players correctly
2015-02-04 20:33:06 +00:00
Thinkofdeath
bdd52c9892
Improve vanilla's rename detection by using bukkit's lastKnownName nbt tag
2015-02-04 19:29:07 +00:00
Thinkofdeath
f98775c939
Re-enable the vanilla feature of changing the join message if a player has changed name since their last join
...
This uses the UserCache (like vanilla) and therefore is limited to whether
they are still in the cache by the next join
2015-02-03 23:38:21 +00:00
Thinkofdeath
2f50138ba3
Fix BlockIgniteEvent and BlockSpreadEvent being called with the wrong locations
...
in some cases
2015-02-03 17:46:30 +00:00
Thinkofdeath
2173630846
SPIGOT-512: Fix SmallFireballs ignoring isIncendiary
2015-02-02 22:01:05 +00:00
Thinkofdeath
386dc55b83
SPIGOT-465: Allow cancelling BlockPlaceEvent to preven wither spawns
2015-02-02 21:55:33 +00:00
Thinkofdeath
d3d1361042
Fix exceptions from tasks being ignored
2015-02-02 20:53:21 +00:00
Thinkofdeath
4c6df1b96b
Fix a null pointer in ShapeDetectorBlock
2015-02-02 20:27:12 +00:00
md_5
bbf72f3060
SPIGOT-508: Set noclip flag when changing armor stand gravity
2015-02-01 18:12:55 +11:00
md_5
a956d73f10
SPIGOT-506: Falling blocks are special too
2015-02-01 16:13:24 +11:00
Thinkofdeath
e87122e110
Fix client chunk leak when preforming large block/chunk updates
2015-01-30 23:33:58 +00:00
md_5
5c49acdcc9
SPIGOT-458: Events / game rules shouldn't affect fall damage onto soil.
2015-01-31 10:14:29 +11:00
md_5
bae259e302
SPIGOT-240: Fire physics events for crops dying.
2015-01-31 10:09:45 +11:00
md_5
bc03b6f017
SPIGOT-485: Special case TnT in explosions.
...
I tested this in the original commit, maybe IDE didn't recompile properly.
2015-01-28 08:51:25 +11:00
Thinkofdeath
15e81cf551
SPIGOT-449: Fix the wrong caller being used in chain execute commands
2015-01-25 15:17:48 +00:00
md_5
c8f17232cf
SPIGOT-161: Don't apply velocity changes if we didn't damage on explosion.
2015-01-25 10:45:02 +11:00
md_5
ec4ddfb22e
SPIGOT-468: Treat wither skulls as projectiles with a shooter for damage purposes.
2015-01-25 10:20:00 +11:00
Zach Brown
e08f5e3d35
SPIGOT-451: Fix bad entities crashing servers when spawned via MobSpawner
2015-01-25 10:03:24 +11:00
Thinkofdeath
1092acbddf
Rework piston events to only fire a retract event for sticky pistons
2015-01-19 23:28:55 +00:00
md_5
8047b0a131
SPIGOT-429: Use correct block for checking Block.b (canReplace)
2015-01-16 17:56:09 +11:00
md_5
faa27ed298
SPIGOT-418: Ensure vehicle events are fired.
2015-01-16 14:48:42 +11:00
md_5
93e7b199bd
Fix the CraftWorld weather methods duplicating events.
2015-01-13 20:40:23 +11:00
Thinkofdeath
1a84bacbdd
Fix null pointer in ChatBaseComponent's hashCode method
2015-01-11 18:46:09 +00:00
md_5
4470462a54
SPIGOT-387: Remove redundant custom vehicle handling.
2015-01-09 16:59:40 +11:00
Thinkofdeath
a1ce1647ae
Fix mistake in vine growth
2015-01-06 23:54:15 +00:00
md_5
7bd9a5a243
SPIGOT-321: Fire damage event for EntityItem.
2015-01-07 09:58:56 +11:00
Thinkofdeath
0c47611409
SPIGOT-362: Specify a teleport cause for specatator teleports
2015-01-06 20:21:14 +00:00
Thinkofdeath
6ac32df219
Redirect execute through our command system and allow entities to be CommandSenders
2015-01-04 23:26:02 +00:00
md_5
922e0a1a7f
SPIGOT-341: Backport ender pearl spawning fix from 1.8.1
2015-01-05 10:11:50 +11:00
md_5
07fcb493a9
Rewrite storm / thunder event handling to catch all cases. Fixes SPIGOT-335.
2015-01-05 09:50:48 +11:00
Thinkofdeath
c13376df5d
SPIGOT-178: Treat ItemStacks of 0 size as empty
2015-01-04 22:06:29 +00:00
Thinkofdeath
c051558691
SPIGOT-296: Fix stack overflow when a dispense event is set to bonemeal
2015-01-04 20:42:31 +00:00
Thinkofdeath
d4eaf226f9
SPIGOT-270: Fire inventory events for spectator mode (but cancelled)
2015-01-04 20:23:54 +00:00
Thinkofdeath
c4fd085432
Fix kick messages being lost
2015-01-04 20:12:02 +00:00
Thinkofdeath
a28895313c
SPIGOT-217: Fix VehicleBlockCollisionEvent having the wrong block location
2015-01-04 20:00:42 +00:00
Thinkofdeath
ff66a9a65c
SPIGOT-354: Fix the version being incorrect for level.dat
2015-01-04 19:54:51 +00:00
Thinkofdeath
850a9e0772
Correctly close chests cancelled for cancelled inventory open events
2014-12-28 16:05:42 +00:00
Thinkofdeath
0a0d3aa5a7
SPIGOT-287: Fire a cancelled inventory open event for locked chests
2014-12-28 15:14:53 +00:00
Thinkofdeath
2d5a55b369
SPIGOT-307: Fix inverted logic in WorldServer.sendParticles
2014-12-28 14:56:18 +00:00
Thinkofdeath
bd703b831c
SPIGOT-303: Fix NPE in ChatModifier
2014-12-27 19:29:22 +00:00
Thinkofdeath
c806831619
Apply permission checks to command block executed vanilla commands
2014-12-27 14:58:47 +00:00
Thinkofdeath
e1c64bf0eb
Make the effect filter stricter
2014-12-27 14:48:38 +00:00
Thinkofdeath
c2c8dda565
.-.
2014-12-27 14:24:17 +00:00
Thinkofdeath
c76552e4a5
Fix crashes when beacons have invalid effects
2014-12-27 14:03:18 +00:00
Thinkofdeath
89ebcc2143
Fix CLOSEST_PLAYER being used for all entities
2014-12-27 12:18:31 +00:00
Thinkofdeath
4cd8023852
SPIGOT-276: Force load chunks in Location2D fixes /spreadplayers
2014-12-26 21:29:47 +00:00
FearThe137
2db3ea29a6
Implement Rabbit types.
2014-12-24 09:11:25 +11:00
Thinkofdeath
81ab957aa5
Update the command blacklist to handle the prefixed versions
2014-12-23 01:00:17 +00:00
Thinkofdeath
dbdf6cacbf
Only allow command blocks to be placed by op'd players
2014-12-21 19:04:01 +00:00
FearThe1337
b6634d7409
SPIGOT-241 - Fix the duplication glitch of Leads (Vanilla bug).
...
Glitch is caused because entities drop their leads when they are dead and still leashed and when they can't find their owner (Or the distance is too large).
We need to make sure the entity we set to be dead, loses its leash before the next tick, else there will be two dropped leads.
2014-12-21 17:36:23 +00:00